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==Why Play Ogre Kingdoms?== *You like doomstacking with monsters anyway so why not play a faction that is 95% monsters? *You love the satisfaction of seeing a unit's health drop heavily from the impact of a massive charge. *Because you are the one person on the planet who has asked themselves "What if you mix Mongols with Flintstones?" *Because you love meat. In fact, you are likely eating a pork chop wrapped in bacon as you read this. *Your enemies will scream and run, [[Meme|but you think that's part of the fun]]. *You relate to their body image a little too much. ===Pros=== *'''THICC''': The vast majority of your troops are composed of monsters and large units. If you only play this game to build up large monster stacks to take over the world with, this is the race for you. *'''High Charge''': You are the most devastating army off the charge. A lot of armies are going to evaporate once you make contact and not even regular anti-charge tactics work against you that well. *'''Quality''': Model for model, Ogres are one of the scariest armies in terms of pure stats. Few other factions will be able to compare to you pound for pound. *'''Armor? What's that?''': Almost everything you have pierces armour. No amount of armour is going to protect your enemies from a 4-meter tall hulk of flesh that swings a hammer the size of a small building. *'''Monsters''': Monsters, monsters and more monsters, you are the primo monster faction with only 2 infantry units that arenβt monsters. One way or another you will have little trouble winning the monster mash. *'''Decent Ranged''': For a monster focused faction you are solid at shooting. You got two forms of artillery, a monster with a bolt thrower, Leadbelchers and even Gnoblar Trappers can be useful. Ok, the Wood Elves will probably beat you in a ranged fight but you can put out some serious damage from far away. *'''Mobility''': For a faction filled with morbidly obese dumbfucks who wouldn't look out of place on R/Incel, you are quick on your feet. Your artillery can move as fast as heavy cav and you do have a variety of cavalry to speak off. Even your basic ogre bulls have good cardio with 54 speed. You actually stand a decent chance at outmaneuvering your opponent aside from a [[Slaanesh|few]] [[Wood Elves (Warhammer Fantasy)|extreme]] [[Beastmen|cases]]. ===Cons=== *'''Lack of Numbers''': Your units have a super low model count. Even a single casualty in a unit of anything other than Gnoblars will hurt a lot more than what other factions will suffer. *'''Anti Large/Charge Defense''': Given how reliant you are on size and charge, factions that have plentiful anti large and charge defence might be a massive pain in your giant, 2-ton ass (grins in Dwarf.) Ogre charge does help with Charge Defense somewhat, though you will still be losing a good chunk of your damage. *'''No staying power''': With a heavy reliance on charges and fear you will not be winning a sustained fight. If your enemy can outlast your ammo or your charges you will find your inflexible roster will fail you. *'''<s>Feet</s> Guts Firmly on the Ground''': You've got no air power. Nadda. And your shooting is somewhat limited. The Lore of <s>Manticore Summoning</s> Beasts helps out a bit, but armies with dedicated air power will be a problem. *'''Armor? What's that?''': I mean, to be fair it's probably hard for them to find armour in their size, but it does mean armour for most ogres units tends to be on the lower side. You can patch this weakness somewhat by going heavy on ironfists/heavy cav/stonehorns, but armor will be a problem in the earlygame and in multiplayer where you'll be filling your armies with ogre bulls. *'''Footlords only''': None of your generic or legendary lords get mounts, though they do have above average movement speed. Your lords can rip up and eat most other lords for lunch, but you're going to have trouble catching them. **'''Lack of Mounts in General''': Honestly, the only Lord or Hero with a mount is the Hunter with a Stonehorn. Granted, you have an army of massive, muscled up monsters who will eat most other lords and heroes for breakfast, but they're going to have to get there on foot. *'''Mediocre Lords''': Your Lord options... kinda blow. Greasus is a fat, useless piece of shit, Skrag is neat but nothing mind blowing (and if you don't bring Gorgers in MP he's just a more expensive Slaughtermaster), Slaughtermasters do nothing a Butcher hero can't do and Tyrants exist. Compared to other options nothing is really stands out or seems all that powerful. *'''DLC?''': On launch, the Ogres missed out on Bruisers, Yhetees and Thundertusks. It remains to be seen if these will be added as FLC units later or will be added as DLC.
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