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==Why Play Slaanesh?== *You prefer Speed and using your mobility to outmaneuver and tear apart your enemy as opposed to the simple rip and tear. *You want to play the only army in the game that is non-binary inclusive. *Because fuck armor, your crab claw ladies don't give a fuck about it. *Because you're a sexual deviant and this is the best way to show your horniness without going out in public. (Though since this game is T rated the more sexual parts of Slaanesh are toned down, <s>at least until some of the modders have their say</s> [https://steamcommunity.com/sharedfiles/filedetails/?id=2790949528&searchtext IT ALREADY HAPPENED], but granted, what do you expect?) ===Pros=== *'''Speed''': You ARE the fastest army in the entire game. Your cavalry, chariots, and Legendary Lord have a base speed of 100, daemonettes outrun most skirmishers with base speed over 50, and even slaanesh marauders have above average cardio with 38 speed. Your army will run circles around everyone else, wood elves and beastmen included. *'''AP''': Heavy armour shouldn't be a problem for you in the slightest. Factions that rely on armour like Dwarfs and Warriors of Chaos will dread when you come on to the battlefield. *'''Cavalry and Chariots''': With numerous varieties of both Cav and Chariots you have the ability to be a really strong threat while on the move. Sure, Heartseekers and Hellstriders probably won't beat Grail Knights in a fair one on one fight but their sheer speed will mean that back line is probably doomed. Plus the chariot variety means an armored front line is going to suffer. *'''Flanking Potential''': Cavalry aside, many of your units are fast and have "Devastating Flanker" as well. You can expect to be one of the best factions for penetrating a soft spot in the enemy's army. *'''Fatigue fighting''': Fatigue heavily penalizes melee attack and armor stacking to -30% melee attack and -25% armor when a unit is completely exhausted. Melee defense remains surprisingly good with only a maximum -10% penalty from fatigue. This significantly benefits you since most of your units rely on melee defense and ward saves for survival. While you're not going to outlast Nurgle or any faction with lore of life, your army of half naked tarts will fight. . .well not better but less bad compared to other factions the longer a battle drags on. *'''Immunity to Fear''': A big part of the Mark of Slaanesh on the tabletop was immune to psych. This is carried over as Immune to Psych for your mortal units. Combined with all your daemons being unbreakable, you really won't give a shit about big scary monsters or units. *'''Diplomacy''': Few mortals can resist the God(dess) of Pleasure. Unlike other Daemonic Forces, you have diplomatic options at your disposal. This can be useful to close off a front with a non-aggression pact or even ally with factions who otherwise would refuse to talk to you. As of immortal empires, you can dominate any human or elf faction as your vassal including legendary lords. This allows you to recruit allied units to patch the holes in your roster and bring some extra cannon fodder armies to support you on the campaign map. *'''Discount Campaign Armies''': Slaanesh is deceptively powerful on the campaign map due to his ability to pump out free 20 stack disciple armies almost at will. They can't reproduce exponentially like Khorne's armies can, but they stick around alot longer. Great for backline garrison duty or to be sacrificed in the field skaven style to keep your real armies from taking casualties. *'''Leadership Shenanigans''': You cant rout the demons you spend most of your time fighting in the realm of chaos campaign but you're great at routing the high elves, dark elves, and Brettonians that you'll spend most of your time fighting in Immortal Empires. *'''Doomstacks''': patch 1.2 gave greater demons bound spells instead of being crappy spell casters, now all the monogod factions except khorne can get the up to 2 uses of their entire respective demonic spell lore as bounds spells for each greater demon they bring, this has made bring 17-19 of these in a doomstack by far the most overpowered army comp in campaign, Every single greater demon now provides like a hundred extra WOM worth of spells for free. once you can afford a pure stack of these there is basically no reason to use any other unit anymore. you can easily wipe 2-3 full enemy stacks and cheese your way through the endgame. ironically this mean that in campaign Bloodthirsters went from being probably the best greater demon to the worst overnight. This applies equally to slaanesh, nurgle, and tzeentch but not khorne or legions of chaos. ===Cons=== *'''Fragile''': The downside of having an army of half naked monster girls/boys/things? There isn't a ton of armour to go around. Expect to be taking a punishing on the way in (Not that Slaanesh has an issue with that) if you aren't using ward saves. Which you should since Slaanesh units have some bound ward save abilities which are generally far more impactful than armor. The problem is fixed a bit with CoC giving you armored units, though most of your army will still be pretty squishy. *'''Lack of Ranged''': You can't hump your opponent to death from the other side of the map. You have one ranged unit in the form of Marauder Horsemen. Seriously, even freaking KHORNE has more than that. You have no chance at playing defense. *'''Lack of Fliers''': When Furies are the best flying unit you have, it's safe to say you aren't a faction that is designed around dogfighting and controlling the skies. You are easily the weakest Monogod faction when it comes to the air. you do have Demon princes now, and Azazel in multiplayer but this does not make an air force. *'''Monster fighting''': The only way for you to fight big, ugly, single entity monsters is to bring big, ugly single entity monsters of your own. Against factions like Skaven and Vampire Coast, your soul grinders/keeper of secrets will be forced to hide in a treeline not contributing to the battle until your opponent's missile units are completely tied up. *'''No Flexibility''': The other monogods are one dimensional too but you have it the worst. Everyone fighting you knows you're going to bring a fast glass cannon army. Like your other chaos monogod siblings, you do one thing well and can't do much else. Somewhat ironic that the factions closest to chaos are the most predictable opponents. *'''Autoresolve hates you''': Get ready to fight a lot of really one sided fights because Autoresolve thinks your Exalted Daemonette stack will get decimated by that one ten unit stack of Kossars. *'''Fast Games''': Because of their fragility and need to be maneuvered correctly to win, expect Slaanesh games to be quick, regardless of who wins. Slaanesh will either completely slaughter the enemy or run into a brick wall and crumple to dust. If you like long, tense game where the winner can be decided at any moment you won't get that from Slaanesh too much. *'''Bad Replenishment''': You would think the guys who have orgies every day and have limitless daemons from hell on their team wouldn't have issues replenishing their numbers. You would evidently be wrong, have fun watching your army sit in a city for 4 turns to heal back casualties. *'''DLC''': Sorry but trends are trends and some of your better units are for Lord Packs. If you want respectable armor or 1 ranged unit, you better fork up for the Champions of Chaos. From a launch standpoint you got Tzeentch and Nurgle beat, but you could use some more mortals/boob snakes. *'''Not beginner-friendly''': a bit of an odd one sure, but it has to be said, Slaanesh is not a faction for beginners with no range units, no somewhat tanky monsters and all of your units being made of used condoms where even a cheap unit of archers can kill your lord in milliseconds, Slaanesh heavily punishes you for one mistake and one has to sell their soul and become the dark lord of micromanagement if you want to win consistently as Slaanesh, ''especially'' in multiplayer.
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