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Toymallet 40c
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== A little bit on the rules == Two or more players each field armies of toys, and use heaps of d6 for resolving combat. Scenarios last for six rounds, after which whoever has the most HTF (Happy-Time Fun) points wins. HTF points are gained by eliminating enemy units, capturing/defending objectives, or other acomplishments. Each player takes a turn during around. A player's turn has three phases: '''Move''', '''Shoot''', and '''Melee'''. Measurements are made in "Lengths," which can be any distance so long as everyone agrees on it. There are three types of units: * '''Squads''' - move 1 length if attacking, 2 lengths sprinting. Each member uses 1 die for attack/defense. 5-10 smallish figures that must stay close to each other; no figure can be further from another figure in the same squad than the height of an average squadmember. * '''Commander''' - moves as a Squad. Uses 2 dice for attack/defense, which may be added to a squad. This is a single powerful toy that can act independently or as part of a squad. Generates one TP (Tactical Point) per round. * '''Tankmecha''' - land mechas move 1 length, flying or hovering mechas move up to 3 lengths. Roll 4 dice for attack/defense. These huge toys automatically have the "Armored" status. When rolling dice, 1-4 are successes on attack dice, 4-6 are successes on each defense die, and any "4"s give you TPs you can use to adjust your roll afterwards. It's more complicated than that, but it's not like the rules aren't free to download. [[Pente]] is better though.
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