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==AD&D PC Stats== [[File:Troglodyte Dragon 165.jpg|right|300px]] ::Ability Score Minimum/Maximum: Strength 1/18(75), Dexterity 3/16, Constitution 3/18, Intelligence 3/15, Wisdom 3/17, Charisma 3/12 ::Ability Score Adjustments: -1 Intelligence ::Class & Level Limits: [[Fighter]] 9, [[Thief]] 8 :::Multiclass Options: Fighter/Thief :::Available [[Kits]]: Bandit, Bounty Hunter, Brute, Gladiator, Mercenary, Mine Rowdy, Myrmidon, Pit Fighter, Sellsword, Scavenger, Shadow, Tribal Defender, Thug, Wizard Slayer :::Racial Thieving Skill Adjustments: +5% Open Locks, +5% Find/Remove Traps, -5% Move Silently, +10% Hide in Shadows ::Movement Rate: 12 ::Size: Medium ::Natural AC: 5 ::Natural Attacks: 2 claws (1d2 each) and 1 bite (1d4+1) ::Infravision 90 feet ::+3 to attack rolls made with troglodyte javelins ::By standing still for 1 round, a troglodyte can blend into its background and become effectively invisible. ::When angry or in combat, a troglodyte exudes a noxious pheromone cloud that is sickening in its potent repugnance. Creatures within 10 feet of the troglodyte must make a save vs. poison or lose 1d6 points of Strength, which returns in 10 rounds. Troglodytes can't control the secretion of this odor, nor can they directly control who it affects, which means that in close quarters, a troglodyte can affect its own party members with its stench. Other troglodytes are immune. ::Other creatures do NOT like troglodytes, assuming them to be universally evil and dangerous. ::Weapon Proficiencies: Any Sword, Battle-axe, Morningstar, Troglodyte Javelin ::Nonweapon Proficiencies: Animal Handling, Brewing, Fire-building, Flintworking Leatherworking, Mining, Pottery, Stonemasonry, Animal Lore, Endurance, Hunting, Survival (Subterranean)
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