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==Tabletop== The Trukk can be taken as a Dedicated Transport for most Ork infantry units. For a 12 man Open-Topped transport with T6, 10 wounds, and a 4+ save, it is <s>a ''steal'' at 30 points</s> pretty reasonably priced at 59 points, as of 8th edition. The vehicle comes with a single [[Big Shoota]] by default, but you can also slap a [[Miscellaneous_Weapons#Wrecker|Wreckin' Ball]] and/or a [[Miscellaneous_Weapons#Grabbin'_Klaw|Grabbin' Klaw]] for some extra melee crumpin', or take a [[Stikkbomb Chukka]] to give it a little bit more ranged firepower at 12" or less. Of course, since it is Open-Topped the Orks riding inside can all shoot out as well. Unfortunately, Trukks can now only use their boarding planks by paying to do so through the Boarding Action stratagem. It should be noted that like a number of other Ork vehicles, Trukks only hit in melee on a 5+. Despite this Trukks are commonly used to charge first and tie up a unit in melee so that your Boyz don't get picked apart by Overwatch fire. As vehicles go Trukks are not particularly resilient, so don't expect them to last long under heavy fire. That being said, they do have a trick up their sleeve in the form of the hilarious rule ''Ramshackle'', which means that any time a Trukk is hit with a damage characteristic of more than 1, on D6 roll of a 6 that damage is reduced to 1 point. Laugh your ass off as your opponent's [[Lascannon]] takes off nothing more than a piece of sheet metal. Overall Trukks have limited ranged firepower that is mitigated by their Open-Topped ability, and they can be upgraded to be mildly useful in close combat. Spare the upgrades you won't need, though, as Trukks are meant to be cheap, expendable delivery systems for your Boyz and nothing more.
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