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==Tucker's Kobolds== Requirements: Str 13 or less, Dex 9 Prime Requisite: Dex Hit Points: 1d4 Maximum Level: 6 Tucker’s Kobolds progress in levels (XP amounts) as a cleric and make saving throws as a halfling. Their armour use is level-dependent. At levels 1 and 2 they can wear up to leather armour. At level 3 and higher they can wear chainmail, and can move into plate mail at level 5. They can wield weapons as a halfling (no large or two-handed weapons). However, because they are so small, they gain a -2 bonus to AC when fighting creatures larger than human-sized. They gain a +2 to hit when throwing grenade-like projectiles. Beginning at level 4, when they miss with a grenade-like missile, they halve the distance that the missile misses by. At level 5 they gain the coveted ability to split-move-and-fire like a GEV from OGRE. That is to say they can move, attack, and then move again, allowing them to step out from cover on their initiative, attack, and then step back behind cover as long as the total movement covered is within their normal movement rate. Some elite units of level 5-6 Tucker’s Kobolds go by names such as GEV Squads, AFV Teams, Chainmail Elves, and a variety of other meta-game inspired titles. Tucker’s Kobolds have the following abilities as a thief of 50% higher level than their actual level (round up). So a level 1 Tucker’s Kobold has these abilities as a level 2 thief, and a level 6 Tucker’s Kobold has these abilities as a level 9 thief. These abilities are: Find Traps, Remove Traps, Move Silently and Hear Noise. Further they have the ability to set traps equal to their ability to find and remove them, and can find secret doors using the Find Traps ability. At level 2 they gain the thief ability to back stab. When working in a team with other Tucker’s Kobolds, they all gain a bonus to their Initiative roll equal to half the level of the highest level Tucker’s Kobold in the group (round down). Once per day per level they can make a “commando move” of twice their normal movement rate for one round. Tucker’s Kobolds get a +2 on saving throws versus fear. [[Category:Dungeons & Dragons]][[Category:Stories]]
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