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==Chaos Rising== Ulkair is mentioned throughout the second half of the campaign, when your squads see the amount of corruption within the Blood Ravens. One of his minions corrupted the apothecary Galan, and Ulkair himself made bargains with Azariah Kyras. He only appears properly in the last mission, where your men, [[Gabriel Angelos]], and an assortment of <s>human shields</s> unnamed marines launch an assault on Selenon Keep after softening it up with tanks. The level of bullshit here is already high: you need to escort your brother marines through a gauntlet of [[Black Legion]] [[Chaos Space Marine|marines]], [[Chaos Dreadnought|Chaos Dreadnoughts]], [[Predator Tank|Predator tanks]], and [[daemon]]-spewing shrines. If all of them die, Ulkair's health doubles; on Primarch difficulty, this might as well be a fact of life. Notably, the count isn't stopped when you fight him, and since Ulkair starts off with ridiculous health values as it is, you'd better get used to having the count suddenly skyrocket unless you destroyed every single temple and shrine beforehand, which is itself time-consuming and often ends with the redshirts dying anyway. The count also doesn't stop when you fight [[Eliphas the Inheritor|Eliphas]], who handily takes the spot of Chaos Rising's second worst boss by spewing insta-kill doombolts everywhere and summoning swarms of Bloodletters onto you. Note that all of this occurs before the fight itself. This means that if you took the all-pure path and had [[Martellus]] tard out, you fight the 3 hardest bosses in the entire game in the span of 2 missions. Once you get up close and personal with the fat cunt, it starts getting worse. Ulkair can vomit onto you, scattering your squads and doing the same amount of damage as artillery. If you try to kite him, he [[Rape|grabs]] you with his intestines, instantly killing whatever unlucky sergeant got caught and moving them to his body, making it all the more difficult to get them back. He also has a supercharged version of the sweeping doom attack that Eliphas gets in Retribution, which is liable to instantly kill anything caught in it except a [[terminator]] [[Blood Ravens Force Commander|Force Commander]] or [[Tarkus]], and has a massive blast radius. As if damage output to put the [[Avatar of Khaine]] to shame isn't enough, his health also hits the seven-digit mark. Like Martellus, he likes calling in heavy units as backup, to distract you and make everything worse. It adds up to a festering shitheap that makes the [[Hive Tyrant]] Alpha look like a defanged puppy. You can't just have [[Cyrus]] drop bombs and blow him up, either; he sees through stealth and has an area that causes them to instantly detonate and likely damage Cyrus while he's attempting to place them. He's arguably even worse than Kyras, since you could at least spam that fucker to death with troops. Do note that despite how we've portrayed him, Ulkair IS beatable in harder difficulties, even in Primarch. It's only that it's ''very long and tedious'' to do so, requiring plenty of repetitive strategies and micro-management for around 20-30 minutes that, over time, it really starts to get boring. If you do want to take him down fast, however, bring plenty of [[dakka]] (as in everyone in your squad is capable of shooting): the battle is heavily inclined to [[shooty]] than [[choppy]] players. Of course, given [[Cyrus|the amount]] [[Jonah Orion|of stupidly]] [[Tarkus|game-breaking]] [[Davian Thule|variety]] you get, it's not that there's any doubt of victory, it's that it takes ''so long''. On the whole, Ulkair is the crowning example of why Chaos Rising's bosses are stupid hard, taking the [[Fun|worst bits from everything]] you meet in the campaign.
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