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==Dungeons & Dragons== In [[Dungeons & Dragons]], the unicorn is one of the oldest monsters in the game, having first appeared in "The White Box" in 1974, where it was described as merely a creature favored as a steed by warrior-maidens. It then went on to appear in every single Monster Manual for every single edition, as well as the D&D Basic Set and Expert Set. Starting in [[Advanced Dungeons & Dragons]] 1st edition (1977), the unicorn became a [[fairy]]-aligned creature; a Chaotic Good resident of temperate woodlands that shuns contact with most creatures, except for the various sylvan races, such as [[dryad]]s, [[fairy|fairies]], [[sprite]]s, [[pixie]]s, [[treant]]s, and benevolent woodland [[elves]]. Their primary purpose, first and foremost, is the protection of their forest homes from destruction, especially by creatures of evil such as [[orc]]s and [[goblinoid]]s. They will sometimes deign to serve as mounts for females of great spiritual purity, almost always elven, but sometimes human. The [[Forgotten Realms]] are home to a species of evil Black Unicorns, bred by the Red Wizards of Thay and serving only evil human or [[drow]] maidens. Fiend-blooded, they are vicious, sadistic carnivores. [[Ravenloft]] is home to a race of malevolent, gloom-magic-wielding monsters known as [[Shadow Unicorn]]s, the offspring of the fallen unicorn [[Darklord]] [[Addar]] and his [[nightmare]] lover. [[Dragon Magazine]] #190 featured multiple variants of the unicorn, outlined below. "Ecology of the Unicorn" had appeared in Dragon #77. * Alicorns are a more powerful version of the common "sylvan" unicorn, distinguishable only by their gnarled, twisted horns. They can Charm Person and "fly" by walking on thin air. * Bay Unicorns, also known as "Pyrocorns", are chestnut-colored, Neutral Evil unicorns with fire [[elementalism]] magic who favor underground environments. * Black Unicorns are Chaotic Evil, jet-black unicorns who broadcast magical silence, can generate magical darkness, can become invisible, teleport in darkness and wield poisonous horns in their hunt for flesh. * Brown Unicorns, or "Roanicorns", are Neutral-aligned desert-dwelling unicorns. * Pinto Unicorns, also called "Chromacorns", are many-colored Neutral Good unicorns who can cast Prismatic Spray and Advanced Illusion spells. * Cunnequines are Lawful Good unicorns who can forcibly change alignments with a touch of their horn and turn undead. * Faerie Unicorns are small, Neutral-aligned, green-colored unicorns who possess mystical stealth abilities and the ability to charm people & summon animals. They shed their horns once per century, and these shed horns are useful in creating Cloaks of Elvenkind. * Palamino Unicorns, or "Criocorns", are Lawful Evil unicorns with ice [[elementalism]] magic. * Gray Unicorns, or "Graycorns", are Neutral unicorns who can reflect damage they take back at their attacker. * Sea Unicorns are aquatic Lawful Neutral unicorns who can shapeshift into sea-horse and narwhal forms. * Zebracorns are zebra-striped Neutral unicorns who can polymorph and cast Color Spray. * A Unisus is a winged unicorn, the crossbreed of a unicorn and a [[pegasus]]. D&D Third Edition gave them a [[Level Adjustment]] way back in the core books, encouraging players to take them as followers with the Leadership feat. They couldn't speak or do anything that required the use of arms, however, making them slightly useless as party members. ===Gallery=== <gallery> unicorn 1e.jpg|1e unicorn MCV1.jpg|2e unicorn MM 2e.png unicorn 3e.jpg|3e unicorn 4e.jpg|4e unicorn 5e.png|5e unicorn B1.png|Pathfinder </gallery>
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