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==PC Stats== ::Ability Score Modifier: +2 Constitution, +2 Strength, -2 Intelligence ::Bonus Hit Points: +6 ::Size: Medium ::Base speed 30 feet ::Low Light Vision ::Armor Savant: Gain +1 AC when wearing armor. Reduce armor check penalty on heavy armor by 1. ::Fearless: +2 save against fear. ::Natural Weapons: Your natural weapons deal 1d3 damage, ignoring nonlethal. At 3rd level when you get all your Weapon Specializations, they get a unique, buffed version. '''Alternate Racial Traits''' :''Cave:'' Replaces Ability Score Modifiers with +2 Dexterity, +2 Wisdom, -2 Charisma :''Lambent:'' Replaces Ability Score Modifiers with +2 Strength, +2 Carisma, -2 Intelligent :''Low-Gravity:'' Replaces Ability Score Modifiers with +2 Dexterity, +2 Intelligence, -2 Strength :''Venomthought:'' Replaces Ability Score Adjustments with +2 Wisdom, +2 Charisma, -2 Constitution :''Warblood:'' Replaces Ability Score Modifiers with +2 Strength, +2 Constitution, -2 Charisma :''Brawny:''' You gain a +2 racial bonus to Athletics and Acrobatics. Replaces Fearless. :''Cave Senses:'' You gain low-light vision and blindsight (sound) 60 ft., but you suffer a -4 penalty to any sight-based Perception checks beyond 60 ft. and a -2 penalty to any ranged attack rolls at targets beyond 60 ft. while in bright light. Replaces Low Light Vision. :''Expanded Lung Capacity:'' You can hold your breath for ten times the normal duration and can automatically do so in any instance. Replaces Armor Savant. :''Forceful Mind:'' Once per day you can force an enemy who makes a save against a spell you cast to re-roll that save at a -2 penalty. Replaces Natural Weapons. :''Frilled:'' You gain a +2 racial bonus to Intimidate. Replaces Armor Savant. :''Observant:'' Select either Perception or Sense Motive. You gain a +3 racial bonus to that skill. Replaces Fearless. :''Prehensile Tail:'' You can use your tail as a third arm. This replaces Natural Weapons. :''Vesk Venom:'' Once per ten-minute rest to restore Stamina points, you can coat your claws with venom that will be applied to anyone you hit. Replaces Armor Savant and Fearless and modifies Natural Weapons. ::Vesk Venom: Injury Posion, Save Fortitude (DC 10+half character level+constitution modifier). Track: Dexterity (special), Onset 1 round, Frequency 1/round for 6 rounds. Effect:Healthy->Sluggish->Stiffened->Staggered. Cure 1 save; all effects end 1 hour after cure.
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