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==Tasques & Tribes== Culturally, the Vistani are divided into three '''Tasques''', which can be thought of as representing different nations or subraces of the Vistani people as a whole. Each Tasque is then broken up into a number of different '''Tribes''', which are smaller subdivisions of the Tasques, usually revolving around distinct extended family lines. ===Boem Tasque=== Those Vistani who belong to the Boem Tasque are regarded as exemplifying the ideal of the Vistani as carefree wanderers. Their particular aptitude is an ability to temporarily charm and befriend others; whilst this near-supernatural charisma wears off once the Vistani leaves, the Boemians can reliably turn even the most hostile of initial greetings into a warm welcome. Notably Boemian tribes include the ''Naiat'' (traveling carnival performers) and the ''Corvara'' (masters-of-none, who tend to live down to the Vistani reputation as a bunch of lying, thieving, sneaky grey marketeers). ===Kaldresh Tasque=== Vistani of the Kaldresh are particularly known as skilled campfollowers, crafters, and traders. They particularly rely on trade, especially to the armies of other races, and Vistani of this Tasque seem to have a peculiar knack for not only homing in on places where people will need their mercantile skills, but for always having exactly what their future customers will need. Notable Kaldresh tribes include the ''Kamii'' (master smiths), the ''Equaar'' (master animal trainers and equestrians), and the ''Vatraska'' (expert healers). ===Manusa Tasque=== The Vistani of the Manusa Tasque are noted as naturally gifted with magic, even by the standards of the Vistani as a whole. The ''Canjars'' are all skilled wizards who always know what spell they need ahead of time and so can be prepared to cast it. One of their most famous member-tribes, the ''Zarovans'', have a "non-linear" relationship with time, meaning they do not exist in the standard progression of past-present-future like other beings do.
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