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==PC Stats== [[File:Voadkyn MC5.jpg|right|300px]] Voadkyn actually appeared alongside their [[Firbolg]] cousins in the [[Advanced Dungeons & Dragons]] [[splatbooks]] [[Complete Book Series|"Complete Book of Humanoids"]] and [[Forgotten Realms|FOR7: Giantcraft]] as a PC option. Whilst left out of [[Dungeons & Dragons 5th Edition]] so far, some [[Grognard|older fans]] have complained that the 5e Firbolg seems to have absorbed some of the "[[elf]]in" (hippy [[druid]]) attitudes of the voadkyn. In the Complete Book of Humanoids, they have the following profile: ::Ability Score Range: Strength 11/18, Dexterity 13/19, Constitution 8/16, Intelligence 11/17, Wisdom 3/16, Charisma 3/18 ::Ability Score Modifiers: +1 Strength, +2 Dexterity, -1 Constitution, -2 Wisdom ::Class & Level Limits: [[Fighter]] (11), [[Ranger]] (11), [[Wizard|Mage]] (8), [[Shaman]] (7), [[Rogue|Thief]]) ::+7 Hit Points at first level ::Natural Armor Class: 8 ::90% resistance to Sleep and Charm ::Infravision 90 feet ::At 7th level, can Polymorph (Self) into a generic specimen of any humanoid race within a size range of 3 to 15 feet tall. ::Opponents suffer a -4 penalty to Surprise rolls against voadkyn in forest environments. ::Only creatures that can Detect Invisible can see voadkyn hiding in a forest environment. ::Can wield Giant-Kin Longbows when in their true form; these have the stats of longbows, but do 1d8 damage per shot, have a 50% increase in range, and gain a +1 bonus to their attack rolls. ::Treat a humanoid-sized two-handed sword as a one-handed weapon. ::Take damage as a Large creature. ::No attack bonus for high strength. ::Voadkyn warriors (fighters & rangers) use the Paladin experience table for gaining levels. ::Weapon Proficiencies: Giant-kin Dagger, Giant-Kin Longbow, Giant-Kin Mace, Two-Handed Sword. ::Nonweapon Proficiencies: Alertness, Animal Lore, Animal Noise, Animal Training (Dire Wolves), Bowyer/Fletcher, Direction Sense, Drinking< Eating, Fast-Talking, Gaming, Hiding, Hunting, Set Snares, Survival (Forests), Wine-making. Meanwhile, Giantcraft gave them this profile: ::Ability Score Minimum/Maximum: Strength 14/19, Dexterity 6/14, Constitution 12/18, Intelligence 6/18, Wisdom 6/18, Charisma 3/14 ::Ability Score Adjustments: +2 Stregth, +2 Dexterity, -2 Wisdom, -2 Charisma ::Racial Class & Level Limits: [[Fighter]] 11, [[Ranger]] 13, [[Mage]] 5, [[Runecaster]] 9, [[Shaman]] 6, [[Thief]] 7 ::+6 Hit Points at first level. ::Natural Armor Class 7 ::Can use two-handed human weapons as one-handed weapons. ::Cannot use armor better than leather armor. ::Weapon Proficiencies: Club, giant-kin spear, giant-kin long bow, giant-kin two-handed sword, giant-kin halberd, two-handed sword. ::Nonweapon Proficiencies: Agriculture, alertness, animal noise, animal training, direction sense, eating, hiding, hunting, intimidation, reading/writing, set snares, survival (forests), weather sense. {{D&D2e-Races}} {{D&D-Giants}} [[Category:Monsters]] [[Category: Giants]]
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