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==Structure== As inconvenient as their reality may seem, this 'flaw' has resulted in an extremely unique, if unorthodox culture and modus operandi for the chapter. First and foremost of which is the fact that they have no actual officers or chapter masters within their chapter. This is due to the simple grim reality that given their short life spans, they simply don't have time to appoint or structure a dedicated leadership from among the ranks. The closest they have to an officer cadre is a fairy large number of chaplains, who themselves are constantly tutoring and leading noviciate scouts to fill the role of the chaplaincy when the current members inevitably expire. More experienced or venerated battle brothers will at times be looked to for leadership or guidance on the field of battle, even acting as ad hoc field commanders, but there is no formal recognition. Their lack of traditional leadership also means they eschew the standard organizational structure of other chapters; as opposed to companies they are divided into Battle Groups, which can wildly fluctuate in number, going as low as around 50 full fledged astartes, while sometimes growing as large as nearly 200 per group. Each Battlebrother will also take a novitiate scout under his wing as his personal ward to train, ensuring that when he eventually dies, someone will carry on his fight, donning his armor and wielding his weapons. Some battlebrothers will take multiple wards, passing his legacy onto the most experienced, and so on. While there are no inter-chapter rivalries between Battle Groups, their structure and training method fosters strong fraternal, almost familial ties within. Because of their rapidly approaching expiration dates, the Chapter has far fewer dreadnoughts than most, as not even the advanced life support systems within their sarcophagus can prolong the life of a Void Riders, meaning saving a marine only to have him crap out in a time or place that would leave your extremely valuable, powerful and revered weapon undefended and surrounded by enemies is often frowned upon and thus avoided. Because of this, they take an entirely different approach to the internment of one of their Brothers in one of these mighty machines. As opposed to waiting for a marine to fall in battle, they simply take promising initiates and force them into the thing regardless of their individual opinion on the matter. The actual administrative leadership of the chapter is entirely in the hands of the [[Inquisition]]. While the Inquisition generally doesn't trust anyone, especially genetically flawed space marines, who mostly hang out in and around the [[Warp]], operating well outside of the [[Codex Astartes]] living a life of almost unending and unorganized battle, (and they don't trust the Void Riders any more than they do any other chapter), it is a rare circumstance that an inquisitorial representative is given an inside look of a Chapter, let alone '''Handed''' an entire chapter to command without question. Almost immediately after discovering their curse, and then determining that it meant they had to [[Rip and Tear]] as much as possible in the short time they had, The Void Riders collectively agreed that their skills were best put to use murdering people, meaning they needed to find new leadership, and who better to have a thousand murderous super soldiers looking to blindly follow absurd orders than [[inquisition|everyones favourite sociopathic G-men]]?
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