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==Overview== A Warboss is what you get when a [[Nob]] rises through the ranks of the tribe via some combination of brutal cunnin and/or cunnin brutality. Most often, a Warboss arrives at that position by making a power play against the reigning Warboss and nabbing his spot (and all the shiny gubbinz that come with it). In other cases, though, the previous Warboss might have died in a genuine scrap with the enemy. When that happens all his Nobz will fight amongst themselves for the right to take his place. Orks grow larger and larger over their lives as they fight. It's believed that they don't ever die from old age either, although in the pervasive ultra-violence of Ork society very few live long compared to humans. Therefore a warboss's size proves how 'ard and killy he is to everyone else, both to fellow Orks and the enemy. As if that wasn't enough, a Warboss also proclaims his status through trophies and bling such as boss poles (spiked poles that contain the impaled heads of the warboss' fiercest opponents), flashy gubbinz, and the deadliest weapons and teknology that the Meks can provide. Being a Warboss means you are the richest Greenskin out there, and if anyone doubts that, well, you can just knock 'is teef out and take 'em fer yerself. A Warboss leads from the front, eager to have the chance to add some heads to his bosspole. Don't think they do this lightly, though - Warbosses are always keen to slap about the [[Big Mek|Meks]] of the tribe to make them give them the shiniest bitz. Despite their pretty much single-minded focus on warfare, the manner in which a warboss is equipped comes down to his individual preferences and thus can be even more varied than the clans that they come from. This often results in the already ridiculously huge bastards having [[Mega Armour]], or outlandish weapons, or even a bitchin' bike to chop heads off from at high speeds. Furthermore, it's true that Orks aren't known for their intelligence, and some Warbosses can be quite dim indeed. However, even the most slow-witted Warboss will be a fearsome fighter, completely confident and utterly lacking in self-doubt, and his years of experience will lend him a low cunning that makes him extraordinarily dangerous. Once in a while a genuinely intelligent Warboss will arise, and these are the ones that tend to arise to Warlord status and thus cause the most damage to the other civilizations of the galaxy. In any event, when a Warboss is around, short of the Warlord himself all the other lesser Orks will instinctively know that ''this'' is the Ork that's in charge. The Warboss of a [[Freebooterz|Freebooter]] group is called a Kaptin and often has a bunch of [[Guard Squig]]s at hand.
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