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==Faction Overview== Deluded as they are, some ghouls think to go [[Bretonnia|on a quest]] to the Eightpoints and bring some of their friends with them. A fast Warband, but don't expect much from the ghouls, unlike their Crypt Horrors who are <s>slower but</s> actually faster and hit like a truck. Or pay more for Crypt Flayers for even faster, flying murder monsters! ===Pros=== * '''Exceptional Mobility:''' With ghouls moving 5", Horrors moving 6", and Flayers moving a whopping 10" with fly, Flesh-Eater Courts are among Warcry's fastest and most maneuverable factions, allowing them to get right were they need to be in a pinch. * '''Powerful Elite Fighters:''' Horrors, Flayers, and their leader counterparts are among the most durable fighters in the game, and their damage output is very respectable. Combined with their good-to-excellent movement, each one is a force to be reckoned with. * '''Flexibility:''' With access to both powerful heavy-hitters and cheap infantry to make up the numbers, Flesh-Eater Courts can form a solid all-rounder Warband that can take on just about any mission and opponent and have a good chance of coming out on top. ===Cons=== * '''Limited Units Types:''' Flesh-Eaters have great high-cost beatsticks and decent infantry, but no mid-cost units to speak of. This limits list building for the faction somewhat, and can make what we bring to the table fairly predictable. * '''No Range:''' Aside from an unreliable triple ability, Flesh-Eater Courts have no ranged capabilities whatsoever, being limited to 1" range claws and teeth. Enemies with movement-preventing abilities and ranged weapons can cripple our key fighters and really put a dampener on our noble quest.
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