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Warhammer 40,000/10th Edition Tactics
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== Significant Changes == * WS/BS, S, and Attacks are now integrated into each weapon's statline, trimming down on the need for monsters to have double-attack rules or heavy weapons with hit penalty rules, but also making some other rules ''more'' complex (due to models and units no longer having those as stats) and/or weirdly contradictory (e.g. unit leaders used to have +1A; now either they don't even if the rules devs wanted them to, or it's accomplished by adding a special melee weapon for only the leader). * Leadership has gone from a roll-under to a roll-over setup, with the sample Marine's Ld7 being made into Ld6+. ** Battle-shock is now resolved at the start of your command phase. All your Units Below Half-strength must roll. *** With 40k filled with too many units that know-no-fear, it was silly how we had an entire rule taken from Warhammer fantasy battles about soldiers fleeing mid-frights that the majority of armies would never do in-game or lore-wise. Reworked to make units suffer shellshock instead of spontaneous 'tactical retreat', and suffer several debuffs: 0 OC, make Desperate escape test when falling back, and unaffected by friendly Stratagems. * Objective Control (OC) is a stat that will show how many models a single model in your squad represents when capping objectives. Battleline units tend to have an OC of at least 2, while tanks and monsters can go up to 5. Questoris Knights have OC 10. Warlord Titans have OC 30. * Grenades are now relegated to a keyword, just like the Smokescreens before them. * Vehicles and monsters have higher toughness. Most infantry-held weapons now only wound them on 5+s with few exceptions (and on top of that, high AP weapons are less common so armor saves are more important). * Psychic phase no longer exists. Psychic powers take effect in whichever phase is specified by the power itself, and each psyker has a preset list of powers, usually including weapons - you can't pick which powers a given psyker knows. Deny the Witch is gone entirely. * Points costs are extremely consolidated - Gear doesn't cost shit anymore, as it's all factored into the unit's profiles. However, you have to pay for size locked squads (I.E. a 9 man Intercessor squad to accompany a captain in a drop pod costs as a 10 man squad, the last man is just lost) , but enhancements now cost points like relics used to.
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