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== Why Play <s>Sisters of Battle</s> <span style='color:green;'>ORKS! == Because you're a proud fa/tg/uy who can remember the good old days when the models were pewter, the vehicle armour was Papier-mâché, and the universe was populated by [[Wazzdakka gutsmek|Orky gits]] instead of [[The_Beast|whiny 'Eavy Armoured Mary Sues]]. And with the animal-fest that is the galaxy, an entire army composed of badass 'Eavy-Armoured mushrooms with nothing but a Burna and their Waaagh! is like a breath of fresh air. What's that? Aspect Orks? Zog your Squig-dung. Go play [[Aeldari|elda... alda... da pointy eared gitz]]. These are blasts from the past, when everything was scratch-built, the force org chart was 50% HQ, and the Warboss had a [[Gork]](or possibly [[Mork]])damn Bionik Bonce. You're going to win for the same reason you always have. You're the hardest, [[Squig#Hair_Squig|Squigiest]], git around and you've been pushing these kids' Squig-dung in since they had Yu-Gi-Oh lunch boxes. Welcome to the new hard mode. Ahem, now we've got [[Copypasta|that]] out of the way. 3rd edition Orks're a very adaptable army with a lot of different ways to play, as well as a truly staggering number of Troops choices to choose from (sixteen across three different army lists), and easy access to weapons and vehicles from other factions to fill gaps in their line. And with all the various customisation options available, never before nor since will Orks be this [[Your Dudes]]-friendly.
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