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==Why Play Necrons== Necrons are space robot zombie ghosts. <strike>They don't talk, and they are pure evil.</strike> Well, they do talk now... And now they're not so much 'evil' as 'crazy'. But hey, they're Tomb Kings... IN SPAAAAAACE! What is not to love about them? Oh, and they aren't Marines. Honestly. Ignore their WS/BS/S/T 4 statline, their S4 AP5 Rapid Fire guns, and their 4+ armor saves, they totally aren't Marines (anymore, though Immortals do have a 3+ armor save.) Recently got an update by [[Matt Ward]] himself, and it's surprisingly [[awesome]]. Where do we start? Well, you never have to think about the words "Phase Out" ever again... And holy shit! [[Heresy|They have vehicles other than the Monolith!]] Necron Wraiths are gone, replaced by Canoptek Wraiths, which look like the old Wraiths mixed with Tomb Spyders, and Pariahs are gone too (but you could still use your old Pariah models as Lychguard, since Lychguard also have Warscythes). Adding to that: they recently got their FAQ and it was the complete opposite of the Tyranid FAQ (meaning awesome.) The only thing missing is the rest of their models and the Necrons actually become a viable beginner army. Strong HQ choices coupled with tough to kill troops and elites who can be supported by fast vehicles (except the Monolith) with mean firepower (including Monolith), the Necrons aren't as forgiving as Space Marines, but their army is straightforward. If you're looking for a new xenos army to play or don't want to start out with smurfs and have other players sneer at you, Necrons are your guys. Now this isn't to say they are Grey Knights. Some of their stuff is powerful, but the army has enough weaknesses to keep you on your toes. And let's not forget that the Necron models look really nice, you won't get hateful glares from most players like those who use some of Matt Ward's other armies, you have enough unit variety to pull off pretty much any style of play you want, your army is lacking in any deadweight units [[Orks|unlike]] [[Tyranids|certain]] [[Chaos Space Marines|other]] [[Daemon|armies]], pretty much every unit can find a use in most any army build without having to sink a ludicrous amount of points into them. You have some of the nastiest HQ and Elite units in the entire game, a kitted out Necron Overlord or Destroyer Lord has an advantage over most of the generic HQ units in the game, your special characters are all very nifty, and you have not one, but two Abaddon-esque close combat monsters who can reliably rip off the Swarmlord's head and shit down it's neck. Times are good for the zombiebots. Pretty much the only thing you lack is a close combat oriented troop choice. But you have so many absurdly deadly melee units in most other sections that this may not even matter. And you can still troll mech armies with Gauss rules, tearing off their weapons and stunlocking their precious vehicles into oblivion, at which point your now numerous anti-armor units can simply just walk up, say "problem, commander?" and finish the job. And [[Daemon|unlike]] [[Orks|some]] [[Tyranids|armies]] you don't have any excess amount of trouble with any specific kind of army whether they be mechanized or foot slogging; few and elite or numerous and blobby; shooty or choppy, you can handle them all without too much trouble. And you still hold the title of "most easily painted army ever."
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