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==Why Play Sisters of Battle== [[File:AdSor Cover.jpg|300px|right|thumb|]]Because you're a proud fa/tg/uy who can remember the good old days when the models were pewter, the vehicle armor was Papier-mâché, and the universe was populated by [[Ollanius Pius|manly motherfuckers]] instead of [[Kaldor Draigo|whiny power armored Mary Sues]]. Whats that? Inquisitors? Fuck your shit. Go play [[Grey Knights]]. This is second edition Sisters, when everything was ecclesiarchal, the force org chart was 50% HQ, and the Cannoness had a goddamn laser mace. New models? Updates? Real codex? Fuck them. You're going to win for the same reason you always have. You're the hardest, [[Neckbeard|beardiest]], motherfucker around and you've been pushing these kids' shit in since they had pokemon lunch boxes. Welcome to the new hard mode. OK, now that we're done with the tit swinging, Sisters are a pretty hard force to play. The mini-codex release has left them with a clown car of an army and eliminated most of their previous strategies (plasmatroopers, immospam). The force org has become incredibly top heavy. On the one hand we have some incredibly cheap HQs, but most of your staple units like Sisters and Dominions are now more expensive. This is a challenge army and isn't for newbs. Then again if you own a Sisters army you probably knew that. With the new Codex out, the Sisters of Battle got changed with so many buffs and nerfs that no one can agree if they are overall better or worse. Expect evaluations of rules and individual units to change on a daily basis until there's an actual chance to try out new lists and see what happens. Though it's pretty much agreed that Codex Inquisition has given this army one heck of a powerful buff. Essentially, Sisters are a below average army on their own, but most of their problems can be fixed with allies. Believe it or not, Sisters may have gotten better under the 7th edition updates, or at least moved up a bit in the metagame. Yeah they don't get the new Psyker stuff, but the across the board Adamantium Will means you'll resist Psychic attacks better than most armies that either have no Psykers (Necrons, Dark Eldar) or avoid the Pyskers they have (Orks). Being able to ally with any Imperial Army as Battle Brothers is a pretty nice bonus so feel free to pick and choose what you like. And the changes to vehicles mean that A, mech sisters are now much more viable (since a single Missile Launcher shot or Autocannon hit can't insta-kill your Rhinos) and B, mean that Sisters are more efficient than most at vehicle killing since most of our anti-vehicle stuff is AP1 (meltas), high volume (Rending Heavy Bolters) or both (Exorcists). Playing Sisters may still be an uphill battle but the slope hasn't been this easy in a long time, so get out there! More specific 7th edition updates to follow.
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