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Warhammer 40,000/6th Edition Tactics/Chaos Space Marines
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==Why Play Chaos Space Marines== Are you tired of playing against Ultrasmurfs? Sick of weeboo Tau and cheesemongering Grey Knights? Then for you my very pissed off buddy, Chaos is calling. * '''Cool models''' - Not only the cult squads and regular CSM units, but now we boast some pretty badass looking vehicles. Hellbrutes are our new fleshy chaos dreadnoughts, and the daemon engines are fucking awesome! On top of those, you also get access to some Crazy Chaos Infused Models like the half Organic Half Mechanical Obliterators, Daemon marines with jump packs called "Warp Talons", Warp Smiths which are Chaos Tech Marines, and Dark Apostles! And how about those Dark Vengeance Chosens? Hell, now you can lead Giant blobs of cultists into battle and Kill in the name of [[Cultist|Kay-OSS]]! * '''Pretty good [[choppa]] and [[dakka]] options.''' Putting it simply, you have a ''lot'' of options, and now that you get your wargear options back, your options will eclipse the loyalist scum; just be warned, kitting your guys out WILL be expensive. Otherwise, you play chaos (more than ever now) to [[RIP AND TEAR]] things to death and some of the new units will get right on top of your opponent so you can dick-slap them with ease! * '''The Anti-Marine Marines.''' Nearly everything in your army can fight better when it's taking on '''any loyalist variant'''. I'm looking at you Warp Talons. * '''Cult squads offer even more options.''' Khorne Berserkers are brilliant close-combat units, even though they're no longer the unstoppable murder machines they were in editions past. Noise Marines can drown enemies in mid-range firepower, with access to an improved Missile Launcher in the Blastmaster as part of the bargain (this is, however, pricey) and the Doom Siren, a sonic "flamer" that can melt all but the toughest armour. Still not cheap though. Plague Marines and Thousand Sons, whilst both extremely expensive (especially the latter), offer tough-as-balls units for holding objectives and soaking up enemy fire with the Plague Marines laughing off antipersonnel fire, and the Thousand Sons capable of ignoring your average Battle Cannon shot - and both of them offer good firepower, either in the conventional Bolter/Special Weapon flavor (Plague Marines) or with AP3 Bolter and Sorcery flavor (Sons). * '''Marks''' - Marks of Chaos give a good choice of customization for your squads. For a relatively small investment of points (though the Nurgle/Tzeentch marks can get pricey), they allow a quick retooling of a squad, turning your basic CSMs into a decent beatstick or into laughing bullet-soakers. * '''Apocalypse''' - You're better than the loyalists in Apocalypse games because you get fucking Titans and lots of sweet Forgeworld loving in the form of flyers and Daemon Engines. You're part of the Apocalypse Quintet along with the Imperial Guard, Eldar, Orks, and Tyranids, to which all other apocalypse armies are measured against. Be warned, you are comparatively lacking in long ranged heavy artillery, so even in Apocalypse, you are best served by getting close to [[RIP AND TEAR]].
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