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Warhammer 40,000/6th Edition Tactics/Eldar
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==Why Play Eldar== In general, the Eldar are a fast army with great guns, awesome toys, versatile tactics and poor resilience in line with that of soggy tissue paper. The Eldar are often touted as a “specialist army,” and for good reason: each unit plays a very particular role and generally everyone in a squad has the same gun, the squad as a whole aims for one goal as opposed to squads of dudes each touting a different gun for a different kind of foe. If you are the kind of elf [[Just as planned|who likes it when a plan comes together]], you might be tactical enough to lead the Eldar to their victory upon the battlefield. With their new updated codex Eldar are finally given a firm grip in the game to compete with or dominate their numerous foes through their increased special abilities, unit’s tactical applications and general ability to put bullets into thing and make the things fall down. Tactical blunders will see your army turned into rainbow confetti, but if you can get the right part of your Eldar army fighting the right bad guys, you can ruin Christmas every time. Eldar are almost universally Fleet, pack high Leadership, high Initiative and good overall stats, their accuracy is good, their special abilities are rich and useful and their armies never necessarily run the same trick twice. With the new Battle focus ability they can choose to take a run action either before or after shooting, for free, a benefit that allows them to become more mobile than the competition by far. Almost all of their vehicles are skimmers or flyers, those that aren't can deep strike or outflank, they have three different flavors of jump troops and fast as hell Jetbikes. Eldar look good when they fight and often kill their enemies in style. The new Eldar codex is what the Dark Eldar codex aspires to and should be like. Sadly the coolest army in 40k is staying in the sidelines despite lore suggesting that in a fight, Dark Eldar are beasts that can pone serious ass. A fair warning this codex is powerfull, really powerfull. This makes it perfect for tournament play but, not all casual players like to play against the stronger builds of this list. So handle with care. In Summary *They have one of the strongest and newest codices. *Specialist warriors with specialist guns *Psyker access is great with vast power options and Kelly-style D6 table awesauce *Fast as hell, dodgey as hell *Good [[Dakka|shooting]] and [[Choppa|close combat]] *Normal Eldar are as tough as wet paper *Exarchs can solo MEQ and TEQ without effort. *Wraith units are built like titanium fortresses *They're absolutely terrible on armour saves, with an amazing number of ap3 or better and rending (sort of).
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