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==Why Play Necrons== Necrons are space robot zombie ghosts. <strike>They don't talk, and they are pure evil.</strike> Well, they do talk now... And now they're not so much 'evil' as 'crazy'. But hey, they're Tomb Kings... IN SPAAAAAACE! What is not to love about them? Oh, and they aren't Marines. Honestly. Ignore their WS/BS/S/T 4 statline, their S4 AP5 Rapid Fire guns, and their 4+ armor saves, they totally aren't Marines (anymore, though Immortals do have a 3+ armor save). Recently got an update by [[Matt Ward]] himself, and yes, they were broken at one point due to all flyers in the main rulebook being broken (since no army at the time had a good counter to them besides other flyers) and Necron flyers in particular being spammable, but if you try that now they're going to get shot down as soon as they show up, and if you do not try to abuse their flyer spammability, Necrons are a well balanced and a challenging army, highly reliant on different battlefield <s>cheating</s> tactics that most other armies use, though for Necrons you have to pick one of those strategies and stick with it and build your army to support each other. As for their changes, where do we start? Well, you never have to think about the words "Phase Out" ever again... And holy shit! [[Heresy|They have vehicles other than the Monolith!]] Necron Wraiths are gone, replaced by Canoptek Wraiths, which look like the old Wraiths mixed with Tomb Spyders, and Pariahs are gone too (but you could still use your old Pariah models as Lychguard, since Lychguard also have Warscythes). 6th ed has dropped and the new FAQ's strongly favor the Necrons. Due to Flyer status of the Scythes, and Gauss weapons glancing on a armor pen of 6, Necrons are incredibly better off than they were earlier. It is to be expected since they were written with 6th ed in mind. That being said, the new benefits will be covered in a new section further down. Necron mobility is another easily-underestimated point available to catch unwary foes off-guard. Between 20-man warrior blobs that can teleport across the board (without scatter if the Zahndrekh-Obyron combo gets rolling) to fast Annihilation Barges and Wraiths to the quickest transport in the entire game, the Necrons have lots of options to throw off the 'slow-moving gunline' assumption many players label them with. Many of these movement options allow unpredictable and unique ways to slip past your opponents or redeploy mid-game (including the famous Monolith's deep-strike-dimensional-corridor combo), leaving half an enemy army with no targets while simultaneously stepping in to deliver a killing blow to the other half. And let's not forget that the Necron models look really nice, you won't get hateful glares from most players like those who use some of Matt Ward's [[Grey Knights|other]] [[Blood Angels|armies]], you have enough unit variety to pull off pretty much any style of play you want, your army is lacking in any deadweight units [[Orks|unlike]] [[Tyranids|certain]] [[Chaos Space Marines|other]] [[Daemon|armies]] and pretty much every unit can find a use in any army build without having to sink a ludicrous amount of points into them. Except for Flayed Ones. Everyone hates them. You have some of the nastiest HQ and Elite units in the entire game (a kitted out Necron Overlord or Destroyer Lord has an advantage over most of the generic HQ units in the game), your special characters are all very nifty, and you have not one, but two Abaddon-esque close combat monsters with a fighting chance to rip off the Swarmlord's head and shit down its neck. Times are good for the zombiebots. Pretty much the only thing you lack is a close combat oriented troop choice. But you have so many absurdly deadly melee units in most other sections that this may not even matter. And you can still troll mech armies with Gauss rules, tearing off their hull points, at which point your now numerous anti-armor units can simply just walk up, say "problem, commander?" and finish the job. And [[Daemon|unlike]] [[Orks|some]] [[Tyranids|armies]] you don't have any excess amount of trouble with any specific kind of army whether they be mechanized or foot slogging; few and elite or numerous and blobby; shooty or choppy, you can handle them all without too much trouble. And you still hold the title of "most easily painted army ever." Also for players that really do love to crush other peoples hopes and dreams. Necrons have the largest number of troll-tastic units out of any of the currently of released codices. Shooting your enemies with their own vehicles, killing whole hordes with a single punch from a special character who CAN NOT DIE, and potentially killing 1/6th of the enemy's army on their first movement phase. When you absolutely positively must troll rape your opponent, accept no substitute. Playing Necrons is likely to make you lose friends, or get your gaming table flipped in great frustration by an angry opponent.
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