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==Why Play Sisters of Battle== [[File:AdSor Cover.jpg|300px|right|thumb|]]Because you're a proud fa/tg/uy who can remember the good old days when the models were pewter, the vehicle armor was Papier-mâché, and the universe was populated by [[Ollanius Pius|manly motherfuckers]] instead of [[Kaldor Draigo|whiny power armored Mary Sues]]. And with the sausage-fest that is the Imperium, an entire army composed of badass power-armored women with nothing but a flamer and their faith is like a breath of fresh air. Whats that? Inquisitors? Fuck your shit. Go play [[Grey Knights]]. This is second edition Sisters, when everything was ecclesiarchal, the force org chart was 50% HQ, and the Canoness had a goddamn laser mace. New models? Updates? Real codex? Fuck them. You're going to win for the same reason you always have. You're the hardest, [[Neckbeard|beardiest]], motherfucker around and you've been pushing these kids' shit in since they had Pokemon lunch boxes. Welcome to the new hard mode. Sisters used to be a pretty hard force to play. The digital codex release left them with questionable army choices and neutered most of their previous strategies (plasmatroopers, immospam). '''But, believe it or not, the Sisters have gotten better under the 7th edition updates.''' Hell, they're probably a middle tier army right now (certainly better than Orks and maybe even better than vanilla Chaos Space Marines), and the new Gathering Storm update has given them a monster of a HQ to buff what was already one of the best parts of their codex. Yeah, they don't get the new Psyker stuff, but the across the board Adamantium Will means you'll resist filthy Psykers better than most armies that either have none (Necrons, Dark Eldar) or avoid the Psykers they have (Orks). Being able to ally with any Imperial Army as Battle Brothers is '''almost mandatory''' now and for a good reason! Sisters have power, but lack tools to truly capitalize on their strengths - this is where your allies come into play. The changes to vehicles mean that mech Sisters are now much more viable (since a single Missile Launcher shot or Autocannon hit can't insta-kill your Rhinos) and that Sisters are more efficient than most at vehicle killing since most of our anti-vehicle stuff is AP1 (meltas), high volume (Rending Heavy Bolters) or both (Exorcists). Playing Sisters may still be an uphill battle but the slope hasn't been this easy in a long time, so get out there! With the release of the Imperial Agents book, there are now two different flavours of Adepta Sororitas to field. See [[Warhammer_40,000/Tactics/Imperial_Agents#Adepta_Sororitas|here]] for the difference between that book and the Adeptas Sororitas codex.
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