Editing
Warhammer 40,000/7th Edition Tactics/Blood Angels
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Why Play Blood Angels?== [[File:Blood Angels Cover.jpg|300px|right|thumb|The current codex]] [[File:Blood Angels - Red Thirst Edition Cover.jpg|300px|right|thumb|The Red Thirst Edition, which comes with the extra formations from the supplements, but is digital-only.]] The Space Marines are the steadfast heroes of the Imperium. By their martial prowess and valor is Mankind preserved from extinction at the hands of a galaxy filled with unimaginable terrors. As one of the oldest and most revered of all Space Marine Chapters, the Blood Angels have stood at the forefront of humanity's defense for over ten thousand years. With bolter and chainsword they hold the foes of Mankind at bay in an unending battle for survival. Yet the Blood Angels are touched by a terrible flaw that threatens to undo their endless centuries of heroism, a dark madness that only strength of will can hope to contain. The Blood Angels are the masters of war in all its forms, but they excel in the savage arena of close assault above all others. Every Battle-Brother feels the lure of hand-to-hand combat boiling in his blood - only eye-to-eye and blade-to-blade with the foe can the dark beast within the Chapter's collective soul be given full reign. Caution is not the Blood Angels' way, and it cannot be yours. Assault Squads, Death Company, Sanguinary Guard - these are the spearhead of your host, but the rest of the army must follow close behind. Stormraven Gunships roar over the battlefield, bringing fresh troops into the maelstrom. Tactical Squads make their implacable advance, heavy weapons fire scouring the bastions of the foe, and tanks spur forward to spit death at the enemy from point blank range. The Blood Angels are an army fit only for the boldest of generals. Do you have what it takes to lead them to victory? '''Pros''' *You like any of these things: The colors red, gold, white and black, jump packs, assault, angels, vampires, blood, flamers, melta weapons, going fast, and deep strike. *The Blood Angels are designed for blitzkrieg. Everything in this army is designed for maximum aggression; you basically have one tactic - race towards the opposing army and punch a giant hole in it. *The Death Company are one of the best close combat units in the game; they are the tip of your spear. *Now you can run an army of Death Company. Space Wolves may have Wulfen but you have an entire army of insane killers. *Stormravens that will take your unique dreadnoughts and Death Company right down your enemy's throat in record speed. *You like to make Khorne players jealous of all the blood you spill. If you're in a pinch, even Blood Angels tactical marines can do some work in close combat. (Not so much now because of World Eaters) *Blood Angels are the only Space Marine Chapter with access to Overcharged Engines which makes our vehicles Fast. Rhinos, Razorbacks and Baal Predators are overcharged by default. Predators, Vindicators, and Whirlwinds must upgrade for 10 points. *The Blood Angels have army-wide Furious Charge. This is infinitely better than the old rule that made you roll a D6 for each unit and they only got Furious Charge and Fearless on a roll of 1. *The Red Thirst is now +1 Initiative on the charge as long as there are no disorganized charges. This is unlocked by using the Baal Strike Force Detachment. *The Sanguinary Guard are the Blood Angels' unique honor guard with winged jump packs, artificer armor, and master-crafted power weapons. *Only Blood Angels Librarians have access to the Sanguinary Discipline which is a great mix of abilities. *Only Blood Angels Tactical Squads have access to Heavy Flamers. These are perfect for an assault-focused army because they allow tactical squads to keep moving and shooting and they can assault after firing. *Superior Dreadnoughts! Due to the recent FAQ, Blood Angels dreadnoughts have +2 attacks added to their base profiles. This change makes them worth their cost and brings them closer to the infantry blenders they used to be. *The Blood Angels FAQ also released an official Errata declaring that all Blood Angels Scouts and Biker Scouts now have WS/BS 4. *Fast Scouting Land Raiders '''Cons''' *The Blood Angels relics are decent but they can't compare to some of the extremely powerful relics in other armies. The Death Company Relics are amazing but only usable in a Death Company army. *Vanguard Veterans have a weaker, less useful version of Heroic Intervention. Sadly, this was left unchanged in the recent FAQ. *No access to any of the extremely powerful Space Marine formations such as the Skyhammer Annihilation Force. The Blood Angels Demi-Company is more expensive than the Space Marines and Dark Angels versions since you're required to take a Dreadnought and either Command Squad or a Furioso Dreadnought. *Lemartes takes up an Elites choice even if you take a unit of Death Company for him to join. *Furious Charge and The Red Thirst only last the first round of combat so you need to hit fast, hit hard, and ideally wipe out units on the charge. *No more Assault Marine troops, but you can take six units of them if you use the Flesh Tearers Strike Force. *Sanguinary Priests are HQ choices now and they only confer Feel No Pain to one attached unit. However, they also confer +1 Weapon Skill to that unit. *No access to Centurions, Stormtalons, Stormhawks, Landspeeder Storms, Hunters, or Stalkers without Space Marine allies. It's not much of a loss because none of those units really synergize with the Blood Angels' aggressive play style, except the speeder which would make a much appreciated assault transport.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information