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Warhammer 40,000/7th Edition Tactics/Imperial Guard
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==Why Play Imperial Guard== [[File:AM Cover.jpg|300px|right|thumb|]] When recruits are inducted into the Imperial Guard, they are given four things. Their regulation flashlight (commonly referred to by the troops as "lasguns" for some reason), their regulation cardboard box (which certain regiments have taken to cutting up and wearing into battle, calling it "flak armor"), a large stack of toilet paper (which the recruiters refer to as the "Imperial Infantryman's Uplifting Primer"), and ''the regulation extra large wheelbarrow'' that allows them to cart their ''Dead'' out of battle. From a gameplay perspective, the Imperial Guard army is a flexible force known for having either hordes of cheap infantry to blast the heretic swine, waves of tanks to flatten the bastards, or a medium in between. The army is easy to learn while having a lot of options and tactics being discovered frequently (melta veterans in Chimeras are not the sole option in the Guard army after all). That's why you play the Imperial Guard. Additionally, you are one of most powerful armies in Apocalypse, and the standard by which all other apocalypse armies are measured. You are absolutely spoiled for Forge World choices with everything from the dinky little Lightning Fighter to the unholy death machine that is the Imperator Class Titan. Another win is the Escalation expansion for regular 40k. IG can now take one Baneblade or one of its variants. No Fortress of Arrogance however. But hey, with the most Lords of War choices out of all the armies '''AND''' you don't have to pay Forge World prices, why argue?
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