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Warhammer 40,000/7th Edition Tactics/Orks/Dred Mob
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== Why Play Dred Mob Orks == [[awesome|<b>WAAAALLKERS!!!</b>]] These guys are full of armor. In Imperial Armour Vol. 8: Raid on Kastorel-Novem, Forge World has turned their dusty old models and the fluffy vehicles we all know Orks can make into a full Codex. This Codex screws convention, because it has Dreadnaughts galore and uses them like troops and fast attack. The extremely low model count is deceptive, because the list essentially uses the same core strategy: Wreck Shit in Close Combat. The same strategies work well for horde or crunchy lists, just concentrate your fire more. That said, the "basic" format of this list (all Dreds all the time), is tactically durable, but when you're boned you're ''really'' boned. This is the most vehicle based army in existence outside of [[Apocalypse]]. This can quickly exceed [[Imperial Guard]] in terms of sheer number of vehicles on the board. Orky ranged anti-tank gets a huge steroid-infused boost, and this list gives back the orkish energy-weapon goofiness lost over the decades. It isn't entirely hopeless for your enemies though; the list crumples in lower-point games, and will fall to concentrated anti-tank fire. You've also got one big advantage just about every other army doesn't: the ability to slap together models from duct tape, sticks and cardboard and still look good. You can churn out a working army quickly; those Guardsmen and Space Marines will cry that they can't afford the shiny new Venerable Contemptor on display while you have a full fledged Mega-Gargant steamrollering their houses, MADE out of their houses.
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