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==Why Play [[Space Wolves]]== Just like their legendary progenitor, the Primarch Leman Russ, Space Wolves are fierce and aggressive warriors. Though they are not berserkers or madmen (well, OK, maybe some of them are a little crazy) their headstrong personalities and inherent sense of justice means that the Space Wolves are forever waging a war against the evils of the galaxy, fighting with the cunning of a hunting pack rather than the frenzy of a rabid dog. Space Wolves like red meat, strong ale, bawdy songs and good old-fashioned brawls, but most of all,they like to hunt glory upon the battlefield. They see death in battle as a fitting end for a true warrior, and if they leave a long and exciting saga of heroic deeds as their legacy, so much the better. The Space Wolves are a truly different and unique Space Marine army built around a core of charismatic champions. Each of the Space Wolves is a hero in his own right, and though this means that Space Wolves armies are typically few in number, their individual prowess more than makes up for it. Space Wolves are master of the ferocious assault and their bombastic leaders are amongst the most feared and respected warriors in the 41st Millennium. Pros: *You like any of these things: assault, wolves, Vikings, wolves, runes, wolves, werewolves, wolves, snow, wolves, ice, wolves, honour, wolves, beards, wolves, nordic names, wolves, repeating words, sex with wolves, and not wearing helmets. Also Wolves. *Almost unrivaled tactical versatility. The enemy likes shooting? You have some of the meanest melee units in the game. The enemy ''wants'' you to get into melee? Counterattack lets you rapid fire into them, get charged, overwatch, then hit as hard as if you'd charged. *The Space Wolves have access to unique wargear that is generally slightly better than what Codex Astartes Space Marines use. *Awesome looking exclusive models. Space Wolves are covered in pelts, teeth, talismans, and runes which gives them a Viking-inspired, savage appearance. *Powerful HQ characters, both special and standard. *All the Wolf you could ever wolfy wolf wolf. If you have a thing for Wolves, look no further. We also have legitimate Werewolves in the army now. *Helfrost weaponry can remove models from the game, negating the Eternal Warrior special rule. [https://player.twitch.tv/?volume=1&video=v107841676&time=01h32m54s Adios, Magnus!]. *Unique access to Thunderwolf Cavalry and Wulfen means that few armies come close to being as good at assault as the Space Wolves. *Unique Tempestas Psychic Discipline which is a mixture of buffs, debuffs and witchfires. *Space Wolves Dreadnoughts now have +2 attacks on their profiles per the new Dreadnought Errata GW posted on its Warhammer 40,000 facebook page. [[Awesome|This includes Bjorn the Fell-handed, and Murderfang.]] Now, Frost Axe-Storm Shield Venerable Dreadnoughts are properly killy! Cons: *The Tempestas Psychic Discipline is mostly witchfires so your powers are vulnerable to Deny the Witch. *No ability to Combat Squad. Not necessarily a bad thing but all other Space Marine Chapters can do it. *All the Wolf you could ever wolfy wolf wolf. If you have a thing for cats, or creative names, go away. We also have legitimate Werewolves in the army now -_- *No heavy weapons in Grey Hunter or Blood Claw squads. *No access to Grav weaponry without allied Space Marines. *Rune Weapons give the bearer Adamantium Will, but it cannot be transferred outside of the Rune Priest's squad. They also lack hoods, but they can buy them for 10 points *Logan Grimnar is a Lord of War and an extremely expensive one at that. *Sagas are Warlord Traits now so you can't rely on getting the same one every game. *You won't be able to play Space Wolves without people constantly reminding you to [[Furry|Wolf your wolf]]... seriously its fucking ridiculous on /tg/
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