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==Why Play Tau== [[File:Tau Cover.jpg|300px|right|thumb|]] Because you want to win? Because you're a weeaboo? When you start a Tau army, you know others are going to hate you, be it because you're bringing a plasma gun to a knife fight, thrashing their best guys with [https://www.youtube.com/watch?v=Zh9c-dO8uS4 Gundam-style battle suits], or abusing the ever-loving shit out of cheap-and-effective long-range missile strikes and widely-available infiltration and cover-save-raping. You may win battles, but that is not your goal as a Tau player: you play Tau to drink your enemies' tears. With 7th edition favoring shooting, Tau, with their focus on shooting and nothing else, are at their peak. In the competition for the title of the cheesiest power faction in the game, they now fall behind Eldar (and possibly certain Space Marine lists with their free transports and Librarian Conclaves), and that's about it. You still have all the rules to fit the crunch changes: widely available ignore cover against the bullshit 3+/2+ cover saves everyone throws around, some of the best anti-air in the game against flying cheese, excellent mobility to hunt objectives in Maelstrom missions, and monstrous creatures in every slot but Troops to capitalize on their effectiveness in a current edition. About the only thing you don't have is anti-psychic defense, but with the reduction of warp charge effectiveness in 7th edition it's no longer such a huge problem. That's not to say you can just park your gunline, back it up with power units end expect it to mow down everything thrown at it - that's the Guard and Necron way. Nor should you plan on the power of a Death Star unit, or insanely potent characters to lead you to victory. With Tau you need to support even your power units in order for them to earn their points and carefully pick key targets to be eliminated one by one, since the new codex really emphasizes the unity and synergy of your forces. Additionally, the force-multipliers that are available to the Tau are most useful when understood and employed well. In summary, Tau are a [[Powergamer]] army. Not only do you have delicious cheese combos, but all other armies' cheese could be hard countered by you to the ground. [[Necron|Mass]] [[Elysian Drop Troops|flyers]]? Velocity Trackers on everything! [[Deathwing|All]] [[Grey Knights|terminator]] [[Logan Grimnar|army]]? Eat plasma/ion interceptor shots! [[Eldar|Heavily]] [[Imperial Guard|covered]] [[Dark Angels|gunline]]? Ignore cover with markerlights! [[Tyranid|Nidzilla]]/[[Iyanden|Wraitharmy]]? Cheap snipers will drown them in poisoned wounds! [[Imperial Guard|Mass]] [[Necron|heavy]] [[Blood Angels|mech]]? Fusion blaster drops and EMP grenades everywhere! [[Orks|Hordes]] [[Dark Eldar|of light]] [[Ravenwing|vehicles]]? Oh boy, our basic guns are S5 and their jink saves won't help them if markerlighted! [[Blood Angels|Deep striking dedicated melee units with Feel No Pain]]? Counterfire Defense Systems and Early Warning Overrides will help you make short work of them! There is no way one can out-cheese (or win against, barring extremely bad luck) properly prepared Tau. You can't do all of this with one army, but if you want to ruin the day of some local game club cheesemonger Tau are definitely your army.
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