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==Why Play Tyranids== [[Image:Truthfultyranids.jpg|thumb|right|]] Because when you play Tyranids, EVERYTHING is delicious. '''Pros''' *'''Model Count:''' ''Sooo many...'' One of the main reasons you're playing Tyranids is for the sheer amount of bodies you can bring on the table, so this isn't much of a surprise. Even so, the only armies that could possibly outnumber you are Renegades, Astra Militarum, and maybe Orks. Your Guant units are cheap, disposable, and come in huge ass squads. "Quantity has a quality of it's own." *'''Nidzilla:''' You're hard-pressed to find an army with more (Flying) Monstrous Creatures and heavy infantry than Tyranids. Even if you somehow wipe out an entire squad of Gaunts or Warriors, there's still that Carnifex, Hive Tyrant, and Tervigon you have to worry about. *'''Lots of Psykers:''' Though some wouldn't expect it, Tyranids are just behind Chaos Daemons and Grey Knights when it comes to having the most Psykers in the game, if not having some of the best Psyker units overall. Broodlords, Tervigons, Hive Tyrants, Zoanthropes, and the Swarmlord can stack up a ridiculous amount of Warp Charges. *'''Synapse:''' While within range of a Synaspe creature (who is already Fearless himself), Tyranids are basically Fearless in every sense of the word. They don't give a fiddler's fuck about how many models they lose if their Hive Tyrant or Tervigon is near them, they just keep moving forward. *'''Flexible:''' Tyranids can be surprisingly flexible with how they play. They can be centered around close combat or dakka, hordes or Monstrous Creatures, discreet or full frontal assault, in any sort of combination! You can reliably take on most foes and playstyles and win. *'''Variety:''' The bugs have an absurd amount of units to choose from. While some are certainly more viable than [[Pyrovore|others]], the fact that you have a unit for nearly any situation is comforting. Most if not all options can add something to your army. *'''Supplements:''' For such an undercut army like Tyranids, they have a surprising amount of supplements and formations available for use, namely "Leviathan Rising 1, 2 and 3" and "Shield of Baal: Leviathan." They provide a multitude of formations, allowing even more special combos and rules and extra units. '''Cons''' As many of our lovely members of /tg/ [[Rage|would happily tell you,]] Tyranids, overall, probably have one of the worst codices in the game come 7th Edition. While there are ways to get around this and the army is still fun to play, it's a fact that you'll definitely lose a few games for mundane reasons before you start winning. These reasons are listed below: *'''Points Inefficiency:''' Many units, upgrades, and Bio-Artefacts are way too expensive for what they do, Old One Eye and the Norn Crown being the most glaring examples. *'''Complicated:''' Tyranids easily have the most special rules and weapons out of any codex in the game. Even worse is that many of them are unit specific, so trying to learn your codex will be a goddamn nightmare. *'''Poisoned Weapons:''' Your entire army is organic, and your heavy units are monstrous creatures. Sure, most of them can take a krak missile to the face several times over and survive and 90% are pretty much immune to small arms fire, but a single squad of kabalite warriors can wreck your very expensive bio-weapons in a single turn. *'''Synapse:''' Tyranids are basically Fearless... until they walk out Synapse or when a Synapse creature goes ''splat.'' When that happens your entire army begins to either eat itself, go to ground, or attack the nearest enemy unit. It's a bit frustrating when your success hinges on a couple units being within range and/or not dying. *'''Situational:''' Easily the most annoying con, many rules and such are extremely situational in their use. The Warlord Traits are the most unforgivable, with most of them dealing with Night Fighting and Terrain. *'''Painting:''' While you can have fun with the color schemes, painting Gaunts over and over again and the model details can make Tyranids a pain in the ass to paint and put together. Also, many of the listed weapons don't have available bits, so have fun trying to convert some. (arguably, this could be considered a Pro for some people...)
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