Editing
Warhammer 40,000/8th Edition Tactics/Chaos Knights
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Why Play Chaos Knights== ===Pros=== *You like Imperial Knights, but not the Corpse-Emperor they serve. *You'd like to run a Passable Superheavy-Unit only list for Chaos and don't want to go to Forgeworld. *You find the prospect of [[Dakka|two Avenger Gatling Cannons]] per knight very appealing. *Whatever your reasons, you want big robots that punches people with giant fists, sweeps people to death with a chainsaw the size of a Mack-Truck , steps on lowly peasants with huge feet, or is bristling with large guns that delete your opponents units. *Because your units look like the inside of an emo teenagers bedroom after they’ve heard that Marilyn Manson is in town *You get to enjoy an enhanced version of the “holy shit it’s a knight! How am I supposed to stop that?!” Effect which is enjoyed by your loyalist counterparts. Do not underestimate this power. *The most [[awesome]] and metal units in existence that isn’t a custodian, a [[Noise Marine]] or a Goff Rocka. **Until the new knights came out you didn’t realise you wanted reverse jointed knee knights. But now they exist you would happily give up your firstborn for one. ===Cons=== *Everything that hurts loyalist knights also hurts you. Concentrated fire, heavy weapons, swarms (although plus 1 attack and ap on the charge helps), high invulnerability save models and specialised melee troops (TH/SS). *Far less variety in your traits, being stuck with “traditional” or “mechanicium” compared to the score or so of traits loyalists can take, limiting your armies potential loadout. **Fewer ways of getting rerolls or buffs to your hit rolls compared to loyalists. Probably removed to represent the breakdown in discipline over straight forward brutality. *Less variety in your allys due to the CHAOS keyword. You’ve got demons, chaos space marines or renegades and heretics, the latter of which is forge world property so their rules are somewhat lacking. *Enjoy trying to paint your models without getting a spike up your nail. Even in plastic your army causes suffering to all. *Rule of Three screws you over thanks to having only one datasheet for each knight class. However since melee knights can utilize two different datasheets there is still some room. This would require you to actually spend the points to run Rampagers though. *Our fancy new Desecrator knight doesn't get the option to bring a carapace weapon unlike its imperial preceptor counterpart. One of the designers confirmed this was because the Desecrator is actually the chaos equivalent of the original knight paladin which also didn't come with a carapace weapon. Meaning future chaos knight kits most likely will have them as we get chaosy versions of the Warden/Crusader/Gallant etc.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information