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Warhammer 40,000/8th Edition Tactics/Renegades And Heretics
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==Why Play Renegades & Heretics== ===Pros=== *You've got leftover units from the old [[Eye of Terror]] campaign that introduced [[Lost and the Damned]], as well as some stuff from old CSM and IG codices (mostly good stuff). *You want to play chaos without [[Chaos Space Marines|superhumans]], [[Chaos Knight|Knights]] or [[daemons]]. *Alternately, because you want to take [[Imperial Guard]] tanks or hordes of traitors, mutants and cultists alongside your Chaos Space Marines and Daemons in a general '''Chaos''' keyword army. *You love the great diversity provided with many options for your units. *Modelling opportunities are simply amazing with this army. Even though the army is widely based on hordes, you can pick units basically from any model site, since renegades are very diverse. You can also use a load of your old Warhammer Fantasy bits. *An army of literally [[Your Dudes]]. You can theme your army lore nearly any way you want. Mercenaries, corrupt Rogue Trader forces, sky pirates, [[Beastmen (40k)|beastmen]] - go wild! *Between the resurrection of Genestealer cults, the new Necromunda, and the exploding industry of third party models, you're practically swimming in bits ripe for conversion to make an army that's truly your own. * Imperial Guard Heavy Support is some of the best in the game. *Your Elites slot actually outshines loyalist scum. ===Cons=== *Modeling perspective **If you don't like conversions, you're gonna hate this army. Many of the units in this army have no official kits, so kitbashing and conversions are a must. If you don't want to simply get Cultists or Guardsmen models and paint them as you wish, you'll have to basically build the army from scratch or buy a lot of the conversion kits from [[Forgeworld]]. **Oh yeah, this is a Forgeworld army too. While you're by no means forced to go exclusively Forgeworld, it'll still be a more expensive army than their loyalist counterparts, especially if you want to run vehicles en-masse. **All those Forgeworld conversion kits have gone OOP because GW hates you. Now building this army requires even more scratch work, but potentially less money. ** As of now the Blackstone Fortress: Servants of the Abyss kit provides plastic traitor guard, psykers and beastmen(which can easily be used as marauders). Keep in mind that you only get seven actual guard to a box though(and that three of them have CCW). *Gaming perspective **This army can be lethal on their own, sure, but the army really shines when supported by Daemons and CSM, meaning yet ''another'' Codex you'll have to buy. **Because Uncertain Worth is a thing, don't expect your gunline to hold for very long without liberal use of Enforcers once shit hits the fan. **Strength and Toughness 3 means that people will die in droves and you'll go ''splat'' when someone even looks your way. *In terms of uniqueness, character, customization, and pretty much everything that made this army fun in 7th edition: we got royally shafted. The only army that had more things cut from it in the transition to 8th was Eldar Corsairs. If you enjoyed renegades in 7th, it's unlikely you won't be disappointed somehow by what they've become. They are still capable on the table, but they're nowhere near as customizable or fun to listbuild. * You will struggle vs loyalist scum particularly if they give a Baneblade "Vengence of Cadia". * Forgeworld no longer sells your models. * A lone troop model from an opponent's battle forged army will deny 50 of your own troops on an objective. *Your Heavy Support slot is just Guard with some stuff taken out. (Although some factions would kill for this, it's less than ideal.) *Your abysmal BS means that anything in your troops slot shouldn't take single-shot weapons, putting more points in between you and your hard-hitters in low point games.
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