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==Why Play Space Marines== The Emperor’s finest; the Space Marines; the Angels of Death; the warriors of the Adeptus Astartes go by many names, and all spell annihilation to the enemies of Mankind. Possessed of terrifying speed, strength and resilience, the Space Marines are genetically engineered super-soldiers whose humanity has been sacrificed so that they may unflinchingly stand against those who would see the Imperium fall. They go to war clad in nigh-impenetrable armour. They wield devastating weapons such as the bolt rifle, the chainsword and the lascannon. They are able to speed into battle in armoured tanks and gunships, to drop from the skies on grav-chutes and jump packs or even teleport directly into their enemies’ midst. Coupled with their unshakeable resolve, the Adeptus Astartes are the hardest-hitting and most tactically flexible warriors in the Imperium. ===Pros=== *A lot of different units. *Easy for beginners to play, yet rewarding for experts. Can be customized to focus on many specific elements (e.g. Terminators, mass jump pack assaults, etc.) with varying grades of viability. *Units can do something of everything, with an answer to every situation. **A common trend with Imperial armies, your Troop choices aren't tax, being actually good. *You're GW's favorites, so you'll always be the first to get anything new. See also: [[Primaris Marines]], getting the first full Codex in 8E, being able to be of the first to get a 8E second wave codex. *Loads of powerful characters to choose from, many of which have potent buffs to surrounding units. *You'll almost always have an armour save. *Many of your models are simple to paint with their solid colors and easily identified highlight areas---This makes painting your army very beginner friendly. *At this point in 8th edition space marines are by far the strongest army, so if you really just want to win this is the army to go with. ===Cons=== *So many different units that it can be difficult to determine which ones are best in a given situation. *As the most popular army by a long shot, most people build their armies with at least a few options for killing Space Marines present. *Tanks (other than the Forge World ones and the hefty points-priced Land Raider family) are somewhat lacking compared to those of other armies. *All the characters that used to be part of other units (e.g. Apothecary, Champion) moved to the Elites slot, which was already rather crowded. Consider bringing in an extra Vanguard detachment or two. *You will almost always be outnumbered and will struggle at times to claim objectives, though some Chapter tactics make use of low model counts. *Under the current rules, you risk being labeled "that guy" due to the codex's strong nature. ** Alternative take: If you're playing a meta space marine army at this point in 8th you probably are that guy, stereotypes exist for a reason. **Alternate Alternate Take: You are that guy. Period
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