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==Why Play [[Space Wolves]]== Just like their legendary progenitor, the Primarch Leman Russ, Space Wolves are fierce and aggressive warriors. Though they are not berserkers or madmen (well, OK, maybe some of them are a little crazy) their headstrong personalities and inherent sense of justice means that the Space Wolves are forever waging a war against the evils of the galaxy, fighting with the cunning of a hunting pack rather than the frenzy of a rabid dog. Space Wolves like red meat, strong ale, bawdy songs and good old-fashioned brawls, but most of all, they like to hunt glory upon the battlefield. They see death in battle as a fitting end for a true warrior, and if they leave a long and exciting saga of heroic deeds as their legacy, so much the better. The Space Wolves are a truly different and unique Space Marine army built around a core of charismatic champions. Each of the Space Wolves is a hero in his own right, and though this means that Space Wolves armies are typically few in number, their individual prowess more than makes up for it. Space Wolves are master of the ferocious assault and their bombastic leaders are amongst the most feared and respected warriors in the 41st Millennium. ===Pros=== *You like any of these things: assault, Vikings, runes, wolves, werewolves, wolves, snow, ice, honor, beards, Nordic names, repeating words, wolves, and not wearing helmets. *Your troops units reliably pull their weight. Blood Claws hit impressively hard on the charge, and your Grey Hunters can be more mobile and choppy than Tactical Squads. *The Space Wolves have access to unique wargear that is generally slightly better than what Codex Astartes Space Marines use. *Awesome looking exclusive models. Space Wolves are covered in pelts, teeth, talismans, and runes which gives them a Viking-inspired, savage appearance. **Consequently, an added benefit of playing Space Wolves is that you'll piss off PETA *Not only are the models awesome looking, but they're cheaper than vanilla marines, depending on which units you buy. Specifically their devastator, tactical and assault squad equivalents all go for 37 US bucks each. And that unique flyer ~6 points down goes for a dollar less than a Storm Raven gunship (really saving up for that Nuln Oil). *Powerful HQ characters, both special and standard. *The Tempestas discipline is good for helping you survive shooting long enough to get into combat. *All the Wolf you could ever wolf. If you like Wolves, look no further. We also have legitimate Werewolves in the army now. *Unique access to Thunderwolf Cavalry and Wulfen means that few armies come close to being as good at assault as the Space Wolves. *Between strong troops and strong HQs, you can take bigger detachments for more command points without feeling like you're being taxed. * A unique flyer in the Stormwolf which is essentially a flying Land Raider. Packs a 16 troop capacity and half a dozen heavy weapons to back it up. *Between Prospero Burns, Leman Russ: The Great Wolf, and Horus Heresy Inferno, the fluff is being overhauled to make the Wolves both more serious and more likable. * Grey Hunters, Blood Claws and Long Fangs can take Wolf Guard who are able to upgrade to Terminator armor. It might not seem like much at first. However an extra heavy or power weapon can't be understated. Cyclone Missile Launchers have strength comparable to a [[Plasma gun]] with more range and doesn't have to exchange his Storm Bolter. * Confirmed to be getting the next Codex with a handful of new units, as well as the goodies from the vanilla Codex that the Wolves didn't have access to. Can you say "Wulfen Dreadnought"? *A certain HQ can be painted as a killer Santa ===Cons=== *No ability to Combat Squad. Not necessarily a bad thing but all other Space Marine Chapters can do it. *With the elimination of USRs we've lost Counter-Attack, and now that Decurions don't exist anymore we don't have Counter-Charge either. This takes a lot of flavor and versatility away from our army- gone are the days of being able to Rapid Fire into a dedicated melee unit, overwatch them when they charge you, fight like you had gotten the charge, and have one of your nasty CC specialists Counter-Charge them in their assault phase. *All the Wolf you could ever wolf. If you have a thing for cats, or varied naming conventions, the sons of Fenris don't want you. [[Awesome|We also have legitimate Werewolves in the army now.]] *No heavy weapons in Grey Hunter or Blood Claw squads (which is compensated by adding Wolf Guard, but not wholly). [[Blood Angels]] players will rub it in by mentioning their access to Heavy Flamers. *No access to Grav weaponry without allied Space Marines. With the nerf to grav weaponry this isn't as bad as it used to be. *You won't be able to play Space Wolves without people constantly reminding you to [[Furry|Wolf your wolf]]... seriously its fucking ridiculous on /tg/. With Fenris being in the middle of the Great Rift , "Yiff in Hell" jokes now hit pretty hard. A vocal minority of neckbeards and salty nerds consider Wolves [[Mary_Sue|Mary Sues]] worse than the Ultramarines. Thus the hate is widespread. *Santa Grimnar jokes will never end. Thanks [[Games Workshop]] *Grumpy old man Bjorn jokes are funny at first, then become annoying after the first ten minutes. *PETA *Also helmets seem to be a precious commodity to the space wolves, so be prepared to rage paint bare bearded space marine heads or buy some off the secondary market. *While the extra bling looks nice when well painted and can alleviate some of the boredom of painting 30+ troops by focusing on making each one look individual, it also makes things more time consuming. Consider purchasing a few codex marine kits to mix in to reduce the sheer quantities of wolf bling you have to paint. As an added benefit, this is also your best way to get ahold of meltaguns, flamers, one-handed power axes, and combi-weapons. *Wolfing Wolves *Getting murdered by a Killer Santa *Every problem that plagues Space Marines applies to the Space Wolves. They are a (mostly) melee army in a shooty edition. Bring out the Plasma, Flamers and the big guns because your going to need it. [[Fail|Remember, Only a noob charges a full strength unit.]] Primaris Marines and allies act as a temporary patch for said problems.
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