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Warhammer 40,000/9th Edition Tactics/Adeptus Ministorum
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==Why Play Adeptus Ministorum== [[File:SisterCodex-2020.jpg|thumb|Your codex, with some of the best cover art.]] Because you're a proud warrior of faith, who wants to give glory to the Emperor in all his wonder and destroy the abominations of alien, mutant, and heretic which pervade this most unclean galaxy. Because you want to move fast and strike hard on the tabletop, with beautiful miniatures and plenty of options for exciting paint schemes. Because you want to march to war with a mix of the powerful, vicious [[Sisters of Battle]] who purge their enemies with a holy trinity of bolter, flamer, and melta, and the tormented warriors of the [[Ecclesiarchy]] who fight because that's all that's left to them beyond their faith. The Adeptus Ministorum codex covers the forces of the [[Ecclesiarchy]], also known as the [[Imperial Cult]], it is the official organized religion of the Imperium of Man. While it has some other militant arms, its primary armed force is the Adepta Sororitas, the Sisters of Battle, and they make up the lion's share of the units in the codex and get the majority of the attention. ===Pros=== * Sisters units have access to the unique Miracle Dice mechanic, where they generate dice with a specific roll that can be saved for later, like when you absolutely need to deal 6 damage to that character to kill him before he can kill you. * Adepta Sororitas makes a powerful melee horde faction with the proper buffs, but still has plenty of shooty options for support. * All Sisters have an invulnerable save that starts as a 6++ and can be buffed up to a 4++ * You embody grimdark in a new, beautiful, and horrifying way. * Sisters have strong Subfaction abilities. * They have a unique rule called Sacred Rites, which allows your Adepta Sororitas units to gain a special rule for the entire game. You can either pick 1 or roll 2. * With a primarily new and up to date model line, Sisters have the best of both worlds with regard to old and new GW kit design - their kits are jam packed full of parts you need and parts you want, such as spare bits and all the weapons you could ask for. The basic Sisters kit has four of each special weapon type, letting you build it into a dominion squad or two 5-model squads with special weapons. * Do you love Flamers? Yours are all 1 point of strength stronger than other factions. *Currently one of the strongest factions, behind only the hyper-efficient and mostly overpowered Drukari and Grey Knights ===Cons=== * Without taking a gimmick and running with it, your Sisters have the weaknesses of both basic humans(T3) and Marines(few in number), forcing you to play around that. * Since you don't have access to Bolter Discipline, your boltguns will fall flat in number of shots when compared to Marines' equivalents. * You have very little access to long range weapons, and very little in the way of practical anti tank options. * The model kits for Sisters are relatively expensive, starting at $60 for your basic troops(whose box doesn't even split properly into two MSU) and one and a half times the cost for a basic bitch Rhino. This army is easily one of the most expensive on balance due to this. * You also have very few sources of mortal wounds. * Trying to patch any of the above issues with allies costs you your Miracle Dice * Without allies, Forgeworld models are very tough nuts to crack. Some might even table a whole unit before you get a hit in. **With the new rules for Tournament play, Imperial soup is dead, so you can't bring along some Dark Angels/Imperial Guard to fix your weakness in this department. Consider matched or free play if you want to bring allies.
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