Editing
Warhammer 40,000/9th Edition Tactics/Apocalypse
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=What's Changed= Being mostly [[Forge World]] models, apocalypse rules generally come from the [[Imperial Armour]] rulebooks. However, in 9th edition the imperial armour rules are now written by games workshop instead of forge world. This has seen the apocalypse staples coming in line with the design ethos of games Workshop and 9th edition (codified, simpler and less messy), instead of that of forge world (messy, over complicated, ill thought out, poorly proofread, but occasionally utterly [[Awesome|AWESOME!!!]]). *All rules are now in one book. This is not only cheaper but infinitely easier to carry. **Especially for myself, who had to cart around 4 separate books before to do this maths. *Lots of models are now Warhammer Legends only. Partly this is because forge world stopped making these models (RIP to the glorious [[Gorgon Armored Assault Transport|Gorgon Superheavy Transport]]) and partly due to a lot of forge world stuff being redundant. *Most units are weaker but considerably cheaper points wise. Stuff like the gauss pylon (which would annihilate most things last edition) are now merely very strong, but you can now bring three of them along and not hit 1500 points. *Everything is considerably more balanced. You will struggle to find a useless unit this edition, or an absolute monster. **Part of this is that most weapons now deal flat damage instead of random damage. You might see the odd D3 or D6 here and there, but if you do it will be a single dice or a dice roll plus a fixed value (like D3+3). Gone are the days when you will see a weapon dealing 2D6 damage, which was cool when you dealt 12 damage, stupid when you dealt 2. *There are now more weapon variants as well. It used to be there was eg one vulcan mega bolter, and it was the same name for all units which used it used the same profile. Now, the baneblade has a differently named mega bolter, along with all the titans, and they each have different stat lines. This is good because now cheap units don't get to run around with insanely powerful guns for their price point. *In addition to being more balanced most units cost fewer points. This isn't because a given unit is now better value, but because they have been dialled back, and their points cost reflects it. *The rules are a little dull. This isn't a bad thing, but gone are the weapons with a paragraph of ability, or dealt mortal wounds, or had unit type specific abilities. Now, most weapons are just straightforward and most rules cut back. **Part of this is the new blast rule, which made a lot of the previous weapon rules obsolete. *The strength and toughness of weapons and units had been dialled back. The strongest weapon is now strength 20, with your really strong (read, Titan grade or fighters) are now between strength 10 and 16. Toughness 9 is now the highest you will see on a unit. **This means that the really heavy stuff is “easier” to wound, easier being a relative term of course. *Void shields are now no longer a simple degrading invulnerability save. They’re a layered defence which does provide an invulnerability save, but also absorbs damage and regenerates until destroyed. This makes titans etc far tougher than they used to be, even with lower toughness stats. **The emphasis now for dealing with titans is to have a balance of high rate of fire guns to cut through shields, and then a true heavy hitting weapon to damage the Titan.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information