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==Why Play Blood Angels== The Space Marines are the steadfast heroes of the Imperium. By their martial prowess and valor is Mankind preserved from extinction at the hands of a galaxy filled with unimaginable terrors. As one of the oldest and most revered of all Space Marine Chapters, the Blood Angels have stood at the forefront of humanity's defense for over ten thousand years. With bolter and chainsword they hold the foes of Mankind at bay in an unending battle for survival. Yet the Blood Angels are touched by a terrible flaw that threatens to undo their endless centuries of heroism, a dark madness that only strength of will can hope to contain. This flaw has visited all of the sons of Sanguinius, yet it has affected them in different ways. The second founding chapter of Flesh Tearers fight with a savagery few forces in the Imperium can even attempt to match; whereas the Lamenters are afflicted by a deep melancholy which spurs them to countless acts of sacrifice on the battlefield. The Blood Angels and their successors are perhaps the most passionate of all Astartes lineages. Whether a commander can reign in this burning rage will spell victory or defeat. The Blood Angels are the masters of war in all its forms, but they excel in the savage arena of close assault above all others. Every Battle-Brother feels the lure of hand-to-hand combat boiling in his blood - only eye-to-eye and blade-to-blade with the foe can the dark beast within the Chapter's collective soul be given full reign. Caution is not the Blood Angels' way, and it cannot be yours. Terminators, Death Company, Sanguinary Guard - these are the spearhead of your host, but the rest of the army must follow close behind. Stormraven Gunships roar over the battlefield, bringing fresh troops into the maelstrom. Tactical Squads make their implacable advance, heavy weapons fire scouring the bastions of the foe, and tanks spur forward to spit death at the enemy from point blank range. The Blood Angels are an army fit only for the boldest of generals. Do you have what it takes to lead them to victory? ===Pros=== *Currently considered one of the best melee factions in 9th edition. *With the universal Astartes updates, Blood Angels now not only hit hard (thanks to Red Thirst), but also hit ''often'' - whilst the Assault Doctrine is active. *You like any of these things: The colors red, gold, white and black, jump packs, assault, angels, vampires, blood, flamers, melta weapons, and going fast. *The [[Blood Angels]] have a really strong alpha strike. *Lots of ways to actually get into melee. *We can also take jump packs on a few units that codex chapters can't. *Death Masks now reduce enemy to hit by 1 in close combat! *Great characters who give multiple bonuses, such as re-rolling charges, extra attacks, and allowing the Death Company to ignore morale. *Red Thirst giving us flat +1 to wound in close combat when charging/charged/intervened as well as +1 to advance and charge distance is one of the best army-traits. *Unique artificer style nipple armor *The Sanguinor can now heroically intervene out of reserve! Holy shit indeed! *It is smiled <s>frowned</s> upon, and considered acceptable to drink your opponents blood if they cannot provide tears. ===Cons=== * Not at their full potential till Assault Doctrine (T3). Sanguinary Priests and Corbulo now get around this but you're not going to cover the majority of the board. * Vulnerable to opponents with strong overwatch. Now much less of an issue, however, tau and other factions with stratagems can still double tap you. * Vulnerable to opponents capable of denying your charge (Less true too considering you can negate charge modifiers with a cheap stratagem). * BLAM! <s>Sanguinius is one of two loyalist Primarchs along with Ferrus to have been confirmed dead. So unless GW pulls some BS Deus ex Machina, BA will be the only alongside Grey Knights and Deathwatch, an Astartes codex without a Primarch of their own (Though it's not like GW is really into releasing primarchs lately...).</s> The Emperor will bring about resurrection! (In all likelihood, if the Blood Angels ever receive a Primarch-tier character, it will be a buffed-to-the-gills-absolute-beatstick Sanguinor.) * Your army relies on a lot of internal synergy, thus losing effectiveness after taking losses very fast. Additionally, this army relies on HQs and Characters more than other chapters who already rely on lynchpin models heavily. * You're going to have idiots complain about how it's "completely underpowered still" as well as opponents complain how it's "absolutely broken now". * Wringing out the most of your units is important as opposed to head on charges. * As with any assault-focused army, your strengths in assault often run counter to the mission you are playing. You're basically a one-trick pony, if you're not maneuvering to assault then you're not playing to any of your strengths. * The army leans very heavily on its non-Primaris exclusive units. It’s very tempting to just take three units of Sanguinary Guard in every list because they are so good you almost don’t need anything else. As BA are assault-focused, you don’t get much out of vehicles or ranged units and the lists tend to be infantry heavy.
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