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==Why Play Dark Angels== :{{Blam|+++INNER CIRCLE ACCESS GRANTED+++}} You like: 1. [[Lion El'Jonson|Recognising that Loyalty is its own reward]].<br> 2. Secrets,shady organizations, and [[rage|hate]] [[Inquisition|outsider curiosity]]<br> 3. [[Awesome|Cool looking models and rules]].<br> 4. Seven choices to play: [[Space Marines|Greenwing]], [[Ravenwing]], [[Deathwing]], all three at once, or a combination of any two of them.<br> 5. Colors green, black, bone white, all in perfect coordination.<br> 6. Hunting the [[Fallen Angels]]<br> 7. [[Plasma]]. A lot.<br> 8. [[Horus_Heresy|Some of the best fluff of any Adeptus Astartes chapter]].<br> 9. Full [[Dakka|shooting]] and [[Rip and tear|little to no weakness in melee]].<br> 10. [[Awesome|Exclusive army models with unique wargear, like Company Veterans, Plasma bikes, Plasma Land Speeders, Plasma JETBIKE, flyers, Deathwing Knights and Terminators with unique wargear]].<br> 11. Probably the fanciest helmets in the whole Imperium. <br> 12. Like other chapters of Adeptus Astartes - Angels of Death, they will be Jack-of-all-trades-Master-at-none.<br> <br> Don't mess with the [[Lion El'Jonson|first]]. ===Pros=== *You essentially have three different Chapter Tactics in your force, so if you like combined arms, Dark Angels are your kind of marines. **Deathwing Terminators that can mix-match and access to unique gear, never need to take morale checks and very durable. **Ravenwing bikes and Lands Speeders with cool gear, and can provide blanket buffs. **"Greenwing" benefit from Grim Resolve meaning your units rarely suffer at all from Morale, and can form gun-lines with high accuracy. *As Grim Resolve implies, Dark Angels are slightly more geared towards standing still and shooting or counter-charging in melee, but there are enough options for assaulting your enemies after you're through putting holes in them. *Plasma! Plasma Bikers, plasma Land Speeder, plasma Dreadnoughts, with +1 damage to that plasma too for 2 CP, which for a 10 man squad of Hellblasters is one of the better Vehicle busters in the game. *You get a number of cool special units that nobody else gets, like Black Knights, Talonmasters, Deathwing knights, Deathwing Ancients, Darkshroud and Land speeder Vengeance and two unique planes which are both pretty good. *Primaris Dark Angels are great, as they combine well with either Grim Resolve or the 'Weapons from the Dark Age' stratagem. *'''Lots''' of different overlapping bubbles that buff your units and debuff your enemy. *Mathhammer wise, Deathwing Knights are still the best duelists during the Assault phase. Just remember to let everyone else take on infantry blobs. *Everything still looks awesome. Dark Angels have some of the best looking models. *Ravenwing Black Knights are the baddest bikegang in 40k. They look cool AND their rules are good. *Interromancy is quite good, with psychic powers that let you mess with your opponents minds, handing out de-buffs and mortal wounds. *Decent Relics, decent warlord traits, a few good stratagems and very good named characters that are quite different from the other Space Marine chapters. *For 9th Edition Dark Angels will be included in the Space Marine Codex and given a Supplement similar to the 2019 First founding Supplements instead of their own codex. This gives the Unforgiven access to *almost* the entire Space Marine unit range as well as more timely updates. ===Cons=== *Deathwing/Ravenwing buffs have little to no benefit for Primaris/Greenwing units, meaning your force will have to synergise based on their own merits rather than relying on stackable buffs. *Lots of [[Neckbeard|people]] still think implying the Dark Angels are traitors is the [[Fail|height]] of comedy, and they will be sure to remind you every other turn. Using the Photoshopped picture of Gav Thorpe as evidence. *You still get [[Troll|trolled]] by the [[Fallen]]. And [[Fail|they still haven't caught Cypher]]. *Speaking of [[Fallen]], while Dark Angels have cool bonuses against them and hunt them relentlessly, actually finding an opponent who's going to field [[Fallen]] against Dark Angels will be harder than capturing [[Cypher]]. *You miss out on Vanguard and Sternguard Veterans. This notification is here purely as a relic acknowledgement that we used to miss out on quite a few other units as well. Deathwing are better than Stern/Van guard anyways. *Everything that troubles codex marines applies here. Marines are the most popular flavor of army, so every opponent will have some tools to deal with what you bring.
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