Editing
Warhammer 40,000/Tactics/Daemons of the Ruinstorm (30k)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Why play Daemons== As many players who are familiar with Daemons would come to expect; you start almost entirely in reserve, you get lots of multi-wound models with invulnerable saves everywhere, a strong presence in the psychic phase, and every unit ''(bar one exception)'' causes ''Fear'', which means significantly more in a 30k environment when many more models are susceptible to it and may have lower leadership scores. Thankfully, gone are the days of [[Phil Kelly|Chaos = LOLRANDUMB]] so you do not need to roll on tables simply to see what you have access to, nor do you roll on random tables every turn to see if stuff blows up. Instead you get Tides of Madness which is a very clear sliding scale of buff > debuff as the game progresses. Your own Perils of the Warp table has been condensed to merely three options to reduce table clutter ''(and the results are actually quite balanced)''. Even your deployment rules does away with universal scatter and potential mishaps, instead you simply "walk on" from any of the markers that you placed on the table and gain some benefits for sticking close to it. Daemons of the Ruinstorm might well be the most customizable list in all of 30k, while [[Warhammer_40,000/Tactics/Imperial_Militia_and_Cults_(30k)|Militia and Cults]] has more options than you for your [[Chaos Gods|overarching theme]] of your whole army, each of your units is practically a blank canvas for you to pick and choose from a broad list of options, allowing you to design them to do whatever task you need them to. There are drawbacks to this level of customization: Most units can only take a couple of Emanations/Gifts/Rewards, so basically you are designing your units for ''specific'' roles. It is difficult to make jack-of-all-trades units ''(You want Flying Infantry with Power Armour and Rending close combat attacks? Better forget Assault Grenades)'' so you need to be quite savvy with what you intend your units to actually do, and piling on the same upgrades to every unit is just a recipe for disaster. Additionally, the same book where the army list was presented also offered a whole range of psyarkana wargear, many of which are specifically designed to screw you over. Finally, they are explicitly made to support just about every possible model that could be described as "demonic" or "monstrous", so the sky's the limit as far as modeling them is concerned. For allies purposes, they count as ''Agents of the Warmaster'', [[FAIL|making half of the Word Bearers rules redundant in the process]].
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information