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==Why Play Necrons== : After selling the souls of trillions of Necrontyr to the C'tan star-gods in an effort to win his war against the Old Ones, the Silent King relinquished his control of the Necrons--but not before sending them into a 60 million-year slumber, hoping they'd have forgotten all about the whole selling of souls bit by the time they woke up. Necrons are the 500-pound sleeping gorilla of the 40k universe. Their technologies are the most advanced the galaxy has ever seen, the future can be predicted, the speed of light is an afterthought, enemy armour is inconsequential, war is but a matter of domination over lesser entities. Necrons are awakening from their slumber finding their once-great empire fractured into dozens of dynasties warring with each other as Lords and Overlords vie for positions of power in these newly awakened empires, the galaxy quakes as the Necrons begin to reconquer what was once theirs. : Playing Necrons is taking the mantle of Nemesor, a commander of untold legions of mindless Warriors and slightly less mindless Immortals, it is about choosing whether to coldly calculate the damage output of your doomsday weapons as they turn enemy tanks to smouldering ruin or to cackle maniacally as you unleash your star-gods turned Pokémon and roll to see which random personality traits they have this game. It's about a slow unyielding march of metallic feet and about shimmering green lights heralding units stepping through captive wormholes into your opponent's midst. Necron models go from simplistic to extravagant, but they all share a common toughness, whether through Living Metal and Reanimation Protocols; meaning your units regenerate wounds and models lost earlier in the battle, through good saves and high toughness, or abilities that shit all over your opponent's heaviest weapons. Necrons is an army for someone who doesn't want to be blown off the board turn one or turn two and is willing to tie their mobility to relics and the abilities of support units. Surprisingly, for all this might and posture, the Necrons are a rather short ranged and face-to-face oriented army. Much like their lore, you really have to play to utterly annihilate the opponent. ====Pros==== *Between vehicles with an assload of wounds, Living Metal to get those wounds back, and troops that can [[Awesome|literally stand back up]], it's a durable army that can hit hard and take just as much. *The entire army has Leadership 10. While losing the final 5 Warriors in a squad after losing the first fifteen sucks, it's not nearly as bad as losing 4 in melee and then having a 50/50 chance of getting destroyed. *Their basic gun, the gauss flayer, is exactly the same as the Space Marine boltgun, except it has AP-1 instead of AP-0, and on a cheaper model to boot. *10 Immortals armed with tesla carbines and supported by a model with the My Will Be Done ability will do an average of 30 hits S5 AP- at range 24". *Warriors and Immortals are better against non-vehicles compared to last edition because of the changes to AP and cover and the DOUBLING in the tesla carbine's number of shots. *Quantum Shielding, (when it works.) *Because you like [[C'tan|fragments of ancient star gods]] riding up the battlefield unable to be targeted by shooting (except for snipers.) *Their equivalent of psychic powers (Powers of the C'tan) can't be blocked by "Deny the Witch" or suffer Perils of the Warp because they're not actually psyker powers. Nor are they affected by things like the Culexus Assassin. *They can effectively Deep Strike {{W40kKeyword|INFANTRY}} squads [[RIP AND TEAR|within 2" of the enemy]] thanks to Night Scythe '''Invasion Beams''', circumventing your slow movement speed. *You're a fan of the original Terminators, as in the titular time-travelling kill bots from the movies usually portrayed by Ahnuld. *You no longer have to cry about not having pariahs. Illuminor Szeras has got your back. *Plus he can counter Psykers *Aside from the normal Astartes pandering, Necrons are the pride and joy of 9th edition with a multitude of new models and units! *The SILENT KING IS BACK BOIS ====Cons==== *For the first time since they got added to 40k, Necrons are not solid [[cheese]] in 8th edition. Gone are the days of blowing up armored columns with a squad of warriors (though you can still genuinely threaten them if you're in rapid fire range). *For once, accusations that you're a slow army are actually true. Most of your stuff is moving a mere 5". This is compounded by your Gauss weapons relying on their 12" Rapid Fire range to remain points efficient, making it possible for opponents to dramatically lower your damage output by keeping you at arm's length. *Quantum Shielding (when it doesn't work). *Tesla fails horribly against things that gives you to hit penalties, hitting stuff like Flyers, vehicles which have popped smoke, Mechanicus and Space Marine units from certain sub-factions while they are 12 or more inches away, <s>Tzeentch Daemons close to the Changeling,</s> Tyranid models close to a Malanthrope and/or a unit of Venomthropes. *Scarabs are no longer the bane of anything with an armour value. *Warriors and Immortals do extremely poorly against vehicles compared to the previous edition, even after factoring in the increased cost of vehicles. *No heavy weapons to embed in squads other than a single Heavy Destroyer in each Destroyer Squad, Destroyers already being fairly elite. This means that you have to take dedicated squads to get any real firepower, meaning your opponent can quickly take out all your anti-vehicle firepower if they have the right units. *Necrons have no friends now, can't ally with Tau or Orks or Chaos like you could in the previous edition. Not even your best buddies the Blood Angels. *Most units have barely any toys to customize [[your dudes]]. *No Psykers. You have some limited defense through Gloom Prisms for the larger Canoptek models and a warlord trait, but otherwise you're defenseless. *Crypteks are all the exact same. *Your rank and file troops are mediocre compared to rank and file marines. Your basic troops have zero hope fighting the nu-marines with new chapter tactics. *Your opponent will wipe you squad by squad to destroy your chances of using reanimation protocols. Seriously, 20 T4 warriors is not at all impossible to be destroyed these days. *You weep bitter tears at the memory of pariahs
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