Editing
Warhammer 40,000: Kill Team (HoR)/Tactics/Adepta Sororitas(7E)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Rules== *'''Martyrdom''': Same as Codex: If the Leader gets krumped, all models with Acts of Faith automatically pass Leadership on that turn and the next turn. It's a good bonus, but you shouldn't be risking your leader for it. *'''War Hymns''': Your War Hymns now affect models within 6" of them. Generic shifting to make do with the lack of squads. *'''Acts of Faith''': These got a bit of a reworking. No, we still can't use them more than once, and you still need to test Ld for them. What changed is that you need a minimum of 2 of a certain model to gain access to that AoF (Leaders count). Issue is that now you're limited to how many of you can use, as not every model can invoke their Act, and since the choices that can influence the AoF are all Special (with two exceptions), you're kinda forced to roll with a certain playstyle to make the most of it. Also, you can't call more than one AoF per turn. **'''The Passion''': Accessible to all Leaders. During anyone's assault ahase, the Leader and any models within 6" of her gain Hatred. More useful for any melee sisters or a Mistress list, as WS3/4 is going to be a bit of a doozy to hit with. **'''Hand of the Emperor''': Only given by Celestians/Celestian Superior. This gives all Celestians Furious Charge for your assault phase. S4 at least gives them a 50/50 shot at actually hurting a Space Marine, but doing so means charging and not using your fancy guns. At least you all give 2 attacks to make them take notice. **'''Spirit of Martyrdom''': Only given by Repentias/Mistress of Repentance. During anyone's assault phase, you can call this to give the Repentias a surprise 3+ FNP. Probably the nicest one out there as the FNP gives you a good deal or protection against anything while you make the suicidal charge. **'''Light of the Emperor''': Only given by basic Battle-Sisters. Probably the easiest to gain, as Battle-Sisters are your only Core Choice in most occasions, but a rather nice and very utilitarian one. During your shooting phase or anyone's assault phase, this will give all your sisters Preferred Enemy. A good way to protect your girls from a charge with a reliable overwatch, give them an edge in shooting out the enemy, or give them a shot at prevailing over an enemy in combat. **'''Holy Fusillade''': Only given by Dominions/Dominion Superior. Gives all Dominions Ignores Cover for a turn, which is an amazing thing to give a bolt/melta-slinging Dominion squad. Flamers...not so much. **'''Divine Guidance''': Only given by Retributor/Retributor Superior. Gives Retributors Rending, which becomes a really vicious tool against light infantry. **'''The Emperor's Deliverance''': Only given by Seraphim/Seraphim Superior. Gives Seraphim Shred, which is an outrageously helpful tool in helping lay down the hurt in shooting with your volume of fire.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information