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Warhammer 40,000: Kill Team (HoR)/Tactics/Feral Orks(8E)
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== General Rules == *'''Mob Rule''': Works the same as regular HOR orks. Remember, this rule includes grots too, so don't forget to take advantage of their numbers. *''' 'Ere We Go''': Unchanged from the Orks codex, and even more useful here. *'''Warpaint''': A 6+++ save on all of your units. Handy, given the almost universal lack of decent armour saves. *'''Shield''': Several units can take shields, which improve the units armour gave by 1. You lose attacks for it though.
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