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Warhammer 40,000: Kill Team (HoR)/Tactics/Grey Knights(8E)
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==Rules== *'''Brotherhood of Psykers''': Your bonus to Deny the Witch is upped to +2. Yay. As an added bonus, this can be exchanged to make your team part of one of the Eight Brotherhoods. in case you like Chapte Tactics: **'''First Brotherhood: The Swordbearers''': Your Core and Special models can select one more item from the Vaults of Titan. Your Core models can also buy psybolts or psyflame ammunition without limit. **'''Second Brotherhood: The Blades of Victory''': All models add +1 to their reserve rolls and your Interceptors can arrive 6" from the table edge. **'''Third Brotherhood: The [[Matthew Ward|Ward]]makers''': Your Deny test retains a 1+ bonus and your leaders add +1 to WS and A. Clearly someone's influence shows here... **'''Fourth Brotherhood: The Prescient Brethren''': Your models can re-roll 1s to hit in close combat and your leaders add +1 to cast powers. Your go-to for a psy-heavy force. **'''Fifth Brotherhood: The Preservers''': Your models gain a 6+ save-after-save, making you just as, if not more tanky than the Death Guard. **'''Sixth Brotherhood: The Rapiers''': Your Core choices are only Servitors, but you can buy up to 6 Special choices. **'''Seventh Brotherhood: The Exactors''': You can buy up to 5 Warrior Acolytes from the Inquisition opus as Core choices. These guys will at least act as some decent conventional weaponry guys. **'''Eighth Brotherhood: The Silver Blades''': Your scrubs of the chapter. Your Core models are all no longer psykers and lose their force swords for Nemesis Power Swords (Same statline but with D1) and their Daemonhammers get Dd3. However, your Core models are all 5 points cheaper for all they took. *'''The Emperor's Gift''': You can cast a power multiple times in a turn, but for each use, the WC value increases by 1. However, one Grey Knight within 6" can forego casting in order to reduce that penalty for the caster by 1 (2 if the model giving aid is a Leader or Special model). *'''Rites of Banishment''': Same as before, but you can decide to reduce the target's invuln save instead of doing d3 wounds when you roll 10+.
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