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Warhammer 40,000: Kill Team (HoR)/Tactics/Inquisition(8E)
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==Rules== *'''Ordo Ability''': You've noticed that Ordo's a keyword, right? That means that you have specialized abilities since every other faction has one too! However, these are much different than the ordo abilities available in the Index, which were just "Re-roll 1s to wound enemies of a specific keyword. These also only apply to the Inquisitor, Interrogator, and those with the one-off models of the Special Slot. **'''Malleus''': Your boy get a 5+ save against Mortal Wounds. Not as effective as the old one, but it has more uses. **'''Hereticus''': Leader gets a +2 to Deny the Witch, as well as a second chance to deny if they're a psyker. Anyone else can just flat-out deny. **'''Xenos''': Your guy ignore any abilities that trigger on a 6 to hit or wound, which declaws a major menace of things like snipers or genestealers. **'''Chronos''': You can re-roll one hit or wound roll each turn. A step up from the base Index Inquisitor. **'''Desolatus''': You get +d3 TP. Perhaps because you have all the resources due to the microscopic headcount? **'''Necros''': [[DOOM: Repercussions of Evil|And then your Inquisitor was a zombie]]. When they lose their last wound, you roll a d6 and get +d3 wounds on a 4+. **'''Originatus''': You have no cap on relics, meaning you can bling your man out. **'''Redactus''': Everyone takes a -1 to hit this model, which is really good. **'''Sanctorum''': Your inquisitor can always shoot characters, even if they aren't the closest. **'''Scriptorum''': Your Inquisitor has double the range for IP, which is handier than you know. **'''Sepulturum''': During the fight phase, your model can add +2 attacks by taking -1 to WS. **'''Sicarius''': Your model never takes penalties to hit unless they are imposed by the weapons, so you can fire away at shrouds without worry. **'''Thanatos''': Your model can advance or shoot after falling back. **'''Vigilus''': You ignore any save-after-saves like Disgustingly Resilient, which surprisingly makes you better than Malleus on fighting Nurgle. *'''Hot lead or Cold Steel''': A lot of your troops can add +1 to WS or BS when you buy them, which will give you a means to specialize them. *'''Loyal Servant''': You get a Look Out, Sir roll on your lackeys if they're within 3" of an Inquisitor or Interrogator. *'''Call for Aid''': Unlike last Edition, you can incorporate only 0-5 models from three specific armies to this your army: Deathwatch, Grey Knights, or SoB. Remember that even with power armor, you'll be needing the henchmen in order to support them.
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