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Warhammer 40,000: Kill Team (HoR)/Tactics/Tyranids
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==Rules== *'''Scuttling Swarm''': Campaign Only. Tyranid players will lose small gaunts. This is an unalterable fact. To compensate for that, Hormagaunts, Termagants, and Gargoyles don't need to pay for replacements. Instead, after calculating all the losses, you can roll a d3 for every brood. They'll gain back that many models at no cost, making sure you're never truly inconvenienced...as long as the broods aren't dead. *'''Burrowing''': Models with this rule can Deep Strike. *'''Vanguard Synapse''': Since this is a small game, you're gonna need a lot of Synapse to make sure your goons aren't gonna get themselves killed because you're not there to babysit them. Instead, All Leaders now have a Synapse Range of 24". Enjoy it, but remember: Synapse =/= Inspiring Presence. You'll need to use both to survive.
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