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==New Army Codex== As with any edition there have been new codex coming out of the works. It seems that [[Games Workshop]] is changing up the style again; all of the codices are hardcover, with the entire cover dominated by a full-color image. The "[[Warhammer 40,000]]" logo at the top is substantially smaller than it has been in editions past, and the title of the codex is much larger and at the bottom of the cover. Each Codex has an armory section and a warlord table too, and some have psychic powers tables. Surprisingly, none have been written by [[Matt Ward]] (although a lone Codex Supplement was, and another had him on it, if only in passing). codices are also getting supplements, a "new" addition to the game similar to the mini-codices from 3rd and 4th Editions. They build off of a parent codex with new rules, artifacts, and warlord tables. The list is ordered oldest to newest, except for Supplements, which are listed in order from oldest to newest beneath their parent Codex. *'''[[Chaos Space Marines]]''' by [[Phil Kelly]]. Introduces [[Heldrake]]s, [[Helbrute]]s (although they're just updated [[Chaos Dreadnought]]s), [[Forgefiend]]s, [[Maulerfiend]]s, [[Warpsmith]]s (they're different from [[Iron Warriors]] [[Warsmith]]s), [[Dark Apostle]]s (which are apparently just [[Chaos]] [[Chaplain]]s now), and [[Warp Talons]] (oh, and [[Mutilators]], but they're so shit nobody cares), as well as the Champions of Chaos special rule and table. It's generally considered terrible, with issues too common to mention. Examples include: the worst internal balancing this side of [[Robin Cruddace]] (everybody takes Heldrakes!); the worst external balance this side of [[Matt Ward]] (everybody takes Heldrakes to win tournaments by default!); the introduction of Mutilators, which are absolutely pointless; the introduction of Warp Talons, an awesome concept with terrible execution; the lack of any rules (or even much fluff) for the [[Traitor Legion]]s; and the Champion of Chaos rule, thoughtlessly ported from [[Warriors of Chaos]] with no real regards to how it would operate in 40k. It's telling that Dark Apotheosis, in which your Champion becomes a [[Daemon Prince]], is actually one of the worst things that could happen to him (unless it's just a random Aspiring Champion - and not your expensive HQ-Lord - which has happened to me and is amazing). **'''[[Black Legion]]''': The first Supplements started dropping and Chaos players everywhere were excited. Were their prayers to the [[Chaos Gods|Dark Powers]] being answered? Would Legion rules be coming or, better yet, an extensive suite of rules for a single Legion? Would Cult Terminators and Cult Dreadnoughts return? The answer to all these questions... was '''no.''' Instead, they released a fairly controversial supplement for the Black Legion, widely considered the blandest, least interesting, most generic Chaos force. And the rules? Well, you can take Chosen as Troops (which doesn't really make them any better), but ''everybody'' has to take Veterans of the Long War (meh), and there's a couple new Relics which are okay but not really worth giving up the '''MURDER SWORD''' or the Axe of Blind Fury. That being said, [[Abaddon]] actually comes across as a competent, intelligent Chaos Lord that knows ''exactly'' what he's doing, and all of the [[Black Crusade]]s are fluffed out with fairly interesting goals. Still, it left most Chaos players asking whether it was really necessary to make a Supplement for the "cover Marines." **'''[[Crimson Slaughter]]''': After the disappointment of the first Supplement, rumors started leaking that the second Supplement would be about the Veterans of the Long War, giving detail on what all of the Legions were up to and providing Veteran Skills for units with the VotLW special rule. Not what Chaos players wanted, but it would still go a long way to making the book more customizable and interesting. So what did GW put out? A Supplement for the no-name warband from the Dark Vengeance box set. It actually sounds like it will turn out okay (making [[Possessed]] worth a damn for the first time, as well as a bunch of really neat Relics), but it was still a bitter pill for most veteran Chaos players to swallow. It appears this is an appeal to new players whose first army was the Dark Vengeance box set. *'''[[Dark Angels]]''' by [[Jeremy Vetock]]. Brings back [[Asmodai]] the [[Interrogator-Chaplain]]. Introduces [[Deathwing]] Knights, [[Ravenwing]] Black Knights, Ravenwing Dark Talon, Ravenwing Dark Shroud, [[Land Speeder Vengeance]], and [[Nephilim Jetfighter]]. It's generally considered well-balanced, even though some of the new units (specifically Asmodai and the Nephilim) are duds. However, it's also a little bland, with most of the "new" units are simply "super-duper awesome" versions of existing units. *'''[[Chaos Daemons]]''' by [[Phil Kelly]] (and [[Robin Cruddace]], although it's not clear where Kelly ends and Cruddace begins). Introduces Blood Throne of [[Khorne]], Skull Cannon of Khorne, Burning Chariot, and Plague Drones of [[Nurgle]] (not to be confused with [[Forge World]]'s Blight Drones). Heralds may take [[Psyker]] as an upgrade, except Khorne's ones. Including a Random Table known as Warp Storm, each result changes how the battlefield behaves, double 6's summon a randomized amount of basic daemon troops(Pink Horrors, Bloodletters, ect...). At the very least, it's better than the previous book. *'''[[Tau]]''' by [[Jeremy Vetock]]. Introduces Darkstrider (also known as Pathfinder Sub-Commander [[/v/|Shigeru Miyamoto]]), Longstrike (also known as Shas'la T'au Sha'ng), Cadre Fireblade, the awesome Riptide battlesuit, Sunshark bomber, and Razorshark strike fighter. Brings in new abilities to Marker lights, including an ability to increase the effectiveness of overwatch. No Psyker table for Tau, instead their Ethereals now have the ability to pick army buffs. **'''Tau: Farsight Enclaves''' by who the fuck knows (which means Matt Ward) explains everything about Farsight, what happens to him and why he broke away form the Empire. Crisis suits as troops, additional wargear and seven special characters (Okay, they're really the same price as normal models with there wargear and IC, but most of them can't be legally taken with the weapons configuration they have normally. Plus, they only take up one HQ slot for all of them!). *'''[[Eldar]]''' by [[Phil Kelly]] and [[Adam Troke]]. Introduces the way too big, totally awesome Wraithknight, the Wraithblades, the Hemlock Wraithfighter ([[Derp|which is a bomber]]) and the Crimson Hunters, new Aspect Warriors who pilot fighters. Also every Elder Infantry aside from Wraithbone can now run and shoot in the same turn and gains Hatred: Slaanesh. **'''[[Iyanden]]:''' The very first Supplement released, there was much angst because of its author: [[Matt Ward]]. It's heavily Wraith-focused: Wraithlords and Wraithknights can become Warlord (although [[Derp|they stay in the Heavy Support slot]]), five Spiritseers can be taken per HQ slot, the Runes of Battle discipline gets a new Primaris power that gives Battle Focus to Wraith units (run and shoot!), and some new Relics (which are meh, but that's not much worse than the Relics in the main book). Fluffwise, it ended up pretty good (surprisingly good, even, given Ward wrote it). Overall, decent if you like the Wraith units or Iyanden, unimportant otherwise. *'''[[Space Marines]]:''' The last Codex with a listed author (in this case, Robin Cruddace), non-Ultramarines players had high hopes after the disaster that was Matt Ward's fifth edition, Ultramarine-worshipping Codex (this one is still guilty of Ultra-wank to a degree). The result? Actually, pretty good. The Codex had roughly equal "screen time" for each First Founding Chapter, as well as a paragraph or two of fluff for the major Successor Chapters. Most of the Chapters (with the exception of the Iron Hands, who got some shitty fluff changes) had pretty decent fluff. Each Chapter also gets its own Chapter Tactics (mostly consisting of two extra special rules), which vary widely in quality but are largely pretty good. The [[Black Templars]] got rolled up into the Codex, but they kept their Special Characters (including the Emperor's Champion) and the Crusader Squads. There's also [[grav-weapons]] (pretty cool), a few new anti-air tanks (the Hunter and the Stalker) based on the [[Rhino]] chassis, and [[Centurion Squad|a Space Marine ''inside of'' a Space Marine]]. So, all in all, a pretty good update. **'''Space Marines: Sentinels of Terra''', by [[Matt Ward]]. Surprisingly, the first Space Marines supplement to be released will focus on the [[Imperial Fists]]- specifically, their 3rd Company. If the preview is any indication, it will introduce a new SC (Sergeant Garadon) and fluffs out the circumstances leading to [[Darnath Lysander]]'s demotion to Third Company Captain (being suicidally stubborn to the point where it all but wiped out the 3rd Company). Against all odds, there is no Ultramarine wank in sight (in fact there's a JAB!). **'''Clan Raukaan:''' Yet another completely unexpected choice for Supplement, this one focuses on the [[Iron Hands]] clan famous for their role in the Purging of Contqual (that's [[Awesome|''Wrath of Iron'']]). The special rules are barely worth mentioning (more Dreadnoughts, more Techmarines, a pretty decent Warlord trait table), except one of the relics, the Gorgon's Chain, which is like an ''even better'' version of the Armour Indomitable and Shield Eternal together. On the fluff front, it's considered pretty good by non-Iron Hands players, and absolutely terrible by most Iron Hands players (especially thanks to the continuation of the [[skub|skubtastic]] fluff changes from the Codex). *'''[[Sisters of Battle]]''' by Robin Cruddace. With the dubious honor of receiving the first digital Codex, the Sisters got the bare minimum of updates this time around. Mostly Tweaks to update the army to sixth Edition, this book should help bring some sisters players out of the woodwork. But probably not considering their models are more expensive than a non-illegal kidney transplant. New Warlord table and Acts of Faith have become one use only. 99% of the images are reused from previous material in other codex and roleplaying games. One image of the models, whereas other codex have at least one model of each *'''[[Inquisition]]''', by REDACTED. A surprise addition to the established Codices. Stated to be the first codex design to be use as allies rather than a full army, and it shows- it only consists of HQ and Elites choices, as well as some Dedicated Transports. Mostly its an update of what was in the Grey Knights Codex. However, they are unique in that they can be used as a second allied detachment (in addition to the "primary" allied detachment), and their units can be used as a Warlord instead of one from the Primary Detachment they're attached to. *'''[[Tyranids]]''', written by <s>"GW Design Studio" (so fuck knows)</s> White Dwarf ratted him out; it was Cruddace again. They get a couple new units this time around, some of which haven't been seen since Chapter Approved 2001- the Exocrine (an overgrown Biovore-like creature), the Haruspex (an assault specialist with a mouth that makes it look like it belongs in a hentai), and the Hive Crone (a new FMC armed with a flamer and Haywire Missiles). On the other hand, they lost virtually everything that made them usable- no Mycetic Spores(*cough* lost lawsuit backlash *cough*) means no deep-striking, and former standbys like the Doom of Malan'tai and the Parasite of Mortrex are gone as well. Virtually everything else which hasn't been cut has been left untouched or nerfed even more than they already have been. The fact that a good number Tyranid players can say that they liked the 5th edition Codex better says a lot about its quality. As of writing, the general opinion of this Codex is that while it's passable in a more casual setting, competitively it's a poor monobuild sack of crap. *'''[[Legion of the Damned]]:''' As with all the recent releases, the author is unknown, although it might be [[Simon Grant]] (based on the interview in [[White Dwarf]]). This is the smallest Codex yet, with ''only one unit'' (one copied almost directly from Space Marines, no less). Still, it has a Warlord table (in case you wanted to take some Legion of the Damned units as a primary detachment, except you ''must'' take something else as well, as the Legion can't start on the table) and a single relic (the Animus Malorum, a soul-eating skull), as well as an Apocalypse formation (... which is just two or more Legion of the Damned squads) and a couple new battle types. More importantly, however, it lets you use the Legion with all Imperial armies (...and Eldar, for some reason) just like the Inquisition (that is, they don't take up the Ally slot, which is nice). *'''[[Imperial Knight]]''', written by GW's Crazy Design Team of Badassdom. New army, as before they only appeared in the specialist games. In essence, knights who pilot mini-titans, known as Imperial Knights, designed for one person to pilot. Each is a super heavy, and can be taken as either a primary detachment from 3-6 Knights or as a secondary from 1-3 Knights. There are only two types Knight Errant and Knight Paladin, they have no upgrades and are static points. All have D-Weapon close combat weapons. When taken as a Primary Detachment one is designated as a Warlord with a Warlord Table, all other Knights roll if they are either normal knights, squires, or veterans; giving penalty for squires, bonuses for vets, and nothing for normal. This looks like a push to merge Apocalypse and 40k proper. *'''[[Imperial Guard|Astra Militarum]]''', written by fuck knows (again, probably Cruddace). The IG now have a completely different name for some incomprehensible reason, possibly copyright related or for aethetics. Just like in 5th edition, virtually everything got buffed into the stratosphere. More Divination-capable psykers than any other army? Check. Hotshot lasguns now affected by FRFSRF? Check. Move a whole squad of Russes into the HQ slot? Check. An improved Ogryn variant that acts like walking cover? Got you covered. A new transport that comes with TL autocannons? Sure, why not? **'''[[Stormtrooper|Militarum Tempestus]]''', if you REALLY like Stormtroopers and want to field a whole detachment of them. That's it. It's another "made to be allies" codex. It doesn't even have relics. Despite this, it hasn't stopped some players from fielding them as a primary detachment.
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