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==Major Updates== *The man in charge is Pete Foley, who is leading the design team for 8th Edition. *The two rules writers are [[Awesome|Jervis]] [[Jervis Johnson|Johnson]] and [[Fail|Robin]] [[Robin Cruddace|Cruddace]] (Emprah help us), two of the writers behind 7th Edition. *The core rules have been completely redesigned, with active involvement and input from the community (eg, extensive playtesting by the guys over at Frontline Gaming, and others), input that GW actually seems to have *gasp* listened to, and as a result this broken mess of a game might actually become more balanced and fun. **On the flip side, a total rules redesign means there will be no copy and pasting between editions this time. [[1d4chan|We're]] gonna have to [[/tg/ gets shit done|completely rewrite the whole damn 40k tactica]]. *[[rage|''All'' current codices and supplements are completely incompatible with the new rules]], [[Awesome|''everyone'' is getting a new codex]]. In hindsight, this also likely explains why Forge World hasn't restocked or updated any Imperial Armour volumes recently. Hopefully this means that [[Lost and the Damned|armies]] [[Warhammer_40,000/Tactics/Eldar_Corsairs_(7E)|that]] [[Warhammer 40,000/Tactics/Orks/Dred Mob(7E)|had]] lived in Imperial Armour will get proper codices this time around. **Horus Heresy will continue to use the 7th Edition rules set until Forgeworld updates their books, although considering that The Horus Heresy Book Seven - Inferno came out just last month, that's looking highly unlikely. **Horus Heresy still basically lives between 4th and 5th edition anyway, so it's not too great a change. **As of Warhammer Fest Horus Heresy is now getting its own core rulebook based on 7th (with a few new special rules) which is compatible with all their existing books instead of switching to 8th. **It's also been confirmed as of LVO 2020 that [[Forge World]]'s 40k lineup is going to be subsumed by GeeDubs proper. The Imperial Armor indexes are going to cease production, at which point the main company will eventually release a brand new set of rulebooks that will finally make them 100% approved for play. Now your annoying neckbeard friends can't complain about you bringing your fancy FW units anymore. *3 ways to play (Open, Narrative, and Matched) is being imported from Age of Sigmar's General's Handbook, with Narrative play having a different points system from Matched play. This is less of a big deal than it was for AoS since there it basically single-handedly made AoS playable (for many yet not all players), while 40k already had an at least nominally-balanced points system. The separate points system for Narrative play should be interesting, at least. **Open Play has three missions: Annihilation, Hold at All Costs and Death or Glory. **Narrative has six missions: Meat Grinder, Ambush, Patrol, Blitz, Sabotage and Rescue **Matched keeps the six Eternal War and six Maelstrom of War missions (but with a redesigned objective deck) and now has six deployment maps over the original three. **A single "universal" mission, Only War, is also present and designed to be compatible with all three play modes. *[[awesome|The core rules are free]]. Additionally, all armies & models received barebones rules updates in the form of 5 Indices (2 for the Imperium armies, 1 for Chaos, and 2 for the Xenos armies) on Day 1 to keep things functional until the new codices come out, which will probably be mostly fluff and more faction-specific tricks and rules like Sigmar's Battletomes and Grand Alliances books. The full hardback book also includes advanced rules (including such esoterics as [[Citadel Forest|terrain rules]] and rules for battles with more than two players), missions and stratagems (see below), and a buttload of fluff. **[[Profit|Core Rulebook is $60/£35/45€. Index books are $25/£15/20€ each. Codexes are £25/32,50€ (Space Marines £30/40€, Harlequins £20), the electronic versions are all £5 cheaper than the real copy]]. Good thing the indexes got leaked the day preorders started. **Forge World has released a series of Index books to update their own models as well, one each for astartes, astra militarum, chaos and last one for xenos. **The Indexes (At least on GW's end, no clue for FW) have effectively been replaced by '''Warhammer Legends''' now that all factions have a Codex of some sort. This gives you the rules for all discontinued models and wargear not found in the codex. Regrettably, these won't be subject to any future points adjustment like Chapter Approved. *There will be new factions coming, though it's unclear if those will just be variants of what we already have or something entirely new. As much as GW's been shaking things up lately it could be both. *There's a [[Matt Ward|"new generation"]] of [[Space Marines]] dubbed the [[Primaris Marines]], a new addition (as in "not replacement") to the Adeptus Astartes. These "nuMarines" are "true-scale," as in 8 scale feet tall. Good news if you're one of those converters who have been making truscale marines for years. For what it's worth, ''some'' bits like [[Pauldrons]] and helmets are the same scale as, and interchangeable with, the old models. **For those worrying about the old scale marines being replaced, GW has confirmed that the Primaris Marines will ''not'' be replacing old Marines. They will be a new set of elite units with their own weapon options and a higher points cost. Of course, [[Games Workshop|you're welcome to take out a second mortgage and make an army of nothing but Primaris marines if you feel like it.]] **Old and busted inferior Space Marines can go through a process to become new, manly Primaris Marines, somehow gaining the extra foot in height and having the 3 extra gene-seed organs implanted. This really only exists as an excuse for GW to remake [[Kaldor Draigo|all the unique and complex Space Marine characters you love]] as larger, truescale (and therefore much more expensive) Primaris Marine models, a process they've now started with Marneus Calgar, who was apparently the first to go through with the procedure. *[[Chapter Approved]] is being brought back as a yearly publication, the first issue of which is scheduled for Christmas of 2017. *A bunch of factions are getting [[ChapterHouse Studios|name updates to be more trademark friendly]] (much like the [[Imperial Guard|Astra Militarum]]): [[Imperial Knight|Questor Imperialis]], [[Eldar|Aeldari]], [[Dark Eldar|Drukhari]], and [[Tau|T'au]]. It's the [[Age of Sigmar|aelves]] all over again. ===Rumors=== *One of the new factions was suspected to be the Fallen, likely branching into their own codex not unlike how the [[Deathwatch]] and [[Genestealer Cult|Genestealer Cults]] did after Deathwatch: Overkill. If so, they would simultaneously provide an excellent way to represent other [[Soul Drinkers|renegade]] Marine forces that aren't loyal to the [[Imperium]] or [[Chaos]]. This has not come to pass as of this writing; Fallen are just Chaos Space Marines that can be allied with Imperium armies as of the Chaos Space Marines codex. *Considering the release of the [[Death Guard]] Codex and the upcoming Daemon [[Mortarion]] miniature, <s>Nurgle Daemonkin could also be on the table.</s> The Death Guard codex is here and effectively '''is''' Nurgle Daemonkin. *Another rumor has it that the [[Men of Iron]] will be among the new factions. The appearance of UR-025 in Warhammer Quest: Blackstone Fortress has unexpectedly lent a degree of credence to this one. *Rumors of a new "8.5 edition" with updating of the main rulebook following [[Psychic Awakening]] and "Codex 2.0" releases. **There's already been some shades of an 8.5 going on with the re-release of the Space Marines codex, introducing the Vanguard units from Vigilus Ablaze alongside some new units and supplements for the First Founding chapters. Though not quite as extensive, there's also a re-release of the Chaos Marines codex introducing their Vigilus units. It's fair to say that the [[Psychic Awakening]] arc may be paving the way for a re-release of the Craftworlds and Dark Eldar codices in the window, with others being similarly revised as time goes on.
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