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Warhammer 40K Warfare
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==Game rules:== Each player possesses 1000 Attrition Points that represent the stalemate of the battle between your army and the opponent’s. Once a player reaches 0 attrition points, it loses the game. Each player controls 2 deck: the '''Army deck''' and the '''Special Reinforcements deck'''. Each card has a limit to how many can be played by a player across both decks, that amount is written in the card informations. '''Army deck:''' the army deck is the main deck used to play and houses all the types of cards you choose. Your deck must be comprised of 50 cards and all cards (except those Unaligned) must ail from the same faction. The types of cards in the game are: *'''Units:''' these represent the soldiers and vehicles of war that battle in your army. Every unit has a Power Level stat that tells how powerful it is. Units also have special effects that vary from card to card and activate under certain conditions. Units are identified by their keywords that differentiate them based on faction (ex. {{W40kKeyword|Necrons}} or {{W40kKeyword|Unaligned}}) and type (ex. {{W40kKeyword|Infantry}} or {{W40kKeyword|Character}}); different effects interact with units based on their keyword. *'''Orders:''' these represent the orders that you as a commander give to your forces. Their effects are specific and most of the time target specific units you control. *'''Events:''' these represent incidents or actions that can happen during a war. Their effects are varied and more generic than Orders and so are more flexible in your strategy. *'''Equipment:''' these represent special wargear given to your soldiers that gift them with additional abilities or boosts. Once activated, select one eligible Unit you control, that Equipment is now equipped to that Unit; unless stated otherwise, these remain active until the unit they are equipped to is destroyed. '''Special Reinforcements deck:''' this deck is used to store additional troops to call into battle. Up to 9 Units can be set into this deck and they are in addition to your normal deck count. Because of that, these Units can’t be deployed normally and require to be called upon by specific effects that target the special reinforcements deck. Each player at the start of the game must draw 5 cards and from the start of the second turn must draw one card at the beginning of their own turn. Each player also possesses 5 Command Points at the beginning of the game and they gain 1 in their own turn. These Command Points are used to activate cards and deploy Units; the number of points used varies from card to card and it's always stated on the card itself. ===The Turn=== Each player has its own turn, comprised of Command phase, Action phase, and War phase. The sum of the two players' turns is called a Battle turn. '''Command phase:''' At the start of the Command phase, you draw one card and gain one Command Point. Some cards' effects happen during this phase but other than that, it's done. You can't have more than 10 cards in your hand; if you have ten cards in your hands and you gain another one, discard that card. '''Action phase:''' During the Action phase, you can activate as many Orders, Events, and Equipment cards as you want and deploy up to one Unit, all as long as you have enough Command Points. Units deployed as an effect of other cards do not count towards the limit but you may never control more than five Units at a time. '''War phase:''' During the War phase, you can utilize your Units to damage those controlled by your opponents and ultimately win. During the phase, you can select any number of Units you control and, one at a time, utilize them to attack; if your opponent controls any Unit, then your own must attack one of theirs. When a Unit attacks, compare its Power Level to that of the enemy target; if the attacking one is higher, then the defendant is destroyed, while if the defending one is higher, the attacker is destroyed; if both Units have the same Power Level then both are destroyed. Every time a Unit is destroyed through battle, the controlling player's Attrition Points are lowered by an amount equal to its Unit's Power Level (before modifiers). If your opponent doesn't control any Unit when you attack with a Unit, their Attrition Points are lowered by an amount equal to your Unit's Power Level instead.
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