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==Why Chaos Dwarfs?== Also: Why play a Forgeworld army and get all the neckbeards to claim cheese while they are deploying layer after layer of cheddar? If you are a new player, [[Chaos Dwarfs]] were supported until 5th edition and then got into Squat territory. In July 2011 Forgeworld released Tamurkhan: The Throne of Chaos, which contained a WHFB army list for a faction of Chaos Dwarfs. Which is awesome, but loses part of the Babylonian look the older army had. What do the Chaos Dwarfs offer and what are their main weaknesses? ===Pros=== *They are Dwarves with possessed war machines, a Babylonian look (not anymore in the troops, but you still have great centrepieces as the Taurus or the Lammasu) *The warmachines are often called overpowered, and it's true, but this is compensated by the rest of the army. *You can field a small, elite army composed of Chaos Dwarfs and their war machines or go into battle with a huge Hobgoblin horde. *'''K'daai Destroyer.''' This beast deserves a point of its own. It can wreck completely an army if given half a chance. Accompany with a cup to drink your opponent's tears with. *Their own magic lore, '''Hashut''' is a solid choice and goes very well with the rest of the army. *Their Sorcerers can double as Engineers and can use magic while doing so. ===Cons=== *Elite army, all the CD units are '''very''' expensive save for the Hobgoblins, though it gets evened out with the war machines. *Few of the units have any real synergy with each other, with half the army list favoring a stationary, defensive battle plan and the other half needing to quickly get into combat to be most effective. *Most of your synergy will be Ashstorm based. *The equipment is expensive, Blunderbuss 'specially. *The magic equipment armoury is, surprisingly, not very good and Chaos Dwarfs were completely skipped in the Magic Items expansion, so expect to be mostly equipping your characters with gear out of the main rulebook. *If you go Hobgoblin-heavy you only have 3 options and they are cannon fodder at best. The army has two viable yet very different play-styles. By virtue of access to many top tier war machines, engineers and wizards, Chaos Dwarfs can be played similarly to their western cousins, the Dwarfs, just with the added benefit of hurling magical death as well as rockets and molten lava. That's just good customer service! Alternatively you can skimp on the artillery and go full frontal assault, Γ la Chaos Warriors lite, complete with lots of fast monsters and rock solid elite infantry. Mixing the two styles sees the army lose a lot of its effectiveness, particularly against canny opponents who will pull apart stranded combat units or unguarded warmachines piecemeal.
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