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==The Setting== [[File:Shadespire-Factions-Image1jrcn.jpg|450px|thumb|right|Oh no, I hate it when a [[Nagash|Skeleton Lich-Overlord]] screams broken mirrors out on me and my friends!]] At the edge of the Desert of Bones in Shyish, the Realm of Death, was a great city called Shadespire. The people living in it had managed to create some sort of magical mirror-like substance called "Shadeglass", which let the souls of their dead live on in mirrors put up everywhere around the city, keeping their knowledge and powers safe for future generations to use for the cityβs betterment. Naturally, this didn't sit too well with [[Nagash]], who wasn't fond of ''once again'' getting cheated out of his (imagined) tithe of death. So, to get back at those arrogant Shadespirers, he threw the entire fucking city out between the Realm of Shadow and Light in the endless void, trapping everyone inside to live out an eternity of kinda-torment until they petition themselves to him voluntarily. An unliving husk is left of Shadespire in Shyish, but the actual city, now out in the nothingness, has become impossibly vast, but fragmented and all messed up, so you never know if you can find that favorite In-And-Out Burger you love so much after you leave it. To the surprise of no one, the destruction of Shadespire inspired legions of looters to ransack the physical ruins for Shadeglass and other riches. Unfortunately, anyone who goes just a bit too far into the city will find themselves with a one-way ticket to Shadespire for an eternity of bloodshed. With nothing better to do, the different Warbands caught in Shadespire fight it out to the bloody death for kicks - they can't die permanently anyway, as the city resurrects them within days. The Beastgrave block shifts the setting, as a crack in reality caused by the Necroquake allows the O.G warbands to escape the city. Unfortunately, this leads them to the titular Beastgrave, a sentient and malevolent mountain in the Realm of Beasts that has a habit of luring in adventurers in the hopes of consuming them. While the setting and the idea of "Warbands" might cause a few of you [[Mordheim]] players to awake from your eternal slumber, be warned that the Warbands aren't customizable ''at all''. These guys are not [[Your Dudes|your dudes]], they are unique characters with names and such, so if you wanted to make your own guys, this isn't your game. ...Unless [[Proxy]]. In a friendly setting, theres nothing stopping you converting up some Savage Orcs to be Garrek's Reavers, or Magore's Fiends as some Mercenary Knights with loyal doge. Perhaps your Farstriders are actually Dorf Ironbreakers with drakefire pistols instead of stupid crossbow-pistols, or turn Spiteclaws Swarm into lizardmen. As long as you (and your opponent) know who's what and what's who, anything is fair game.
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