Editing
Warmachine/Tactics/Protectorate of Menoth
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Why Play Protectorate?== Do you like fire? Do you like gigantic robots? Do you like fire ''AND'' gigantic robots? How about knights? Gothic imagery? The Spanish Inquisition with giant Gothic robot knights that are on fire? Protectorate is a perfect army for you then. These guys are all about working together and wrecking shit. Their warjacks are generally subpar if you look at their basic stat line, but that's okay - they have the support units to back them up and take their 'jacks from "meh" to "OH MY FUCK ARE YOU FUCKING SERIOUS" (Amon ad-Azra'd synergy chain with colossal on the end, hitting MAT 25 P+S 40). The Protectorate is the most synergistic of factions in Warmachine. They have support units that buff friendly warjacks by making them immune to shooting or spells for a turn (or can just make them absolutely murdertastic), allowing them to advance unscathed into otherwise lethal gunlines. They can make units immune to knockdown or have them dance out of melee range when hit, making their units surprisingly durable. Warjacks can get free attacks due to the ministrations of the Vassals, infantry can take hits for one another to keep vital charge lanes blocked or squishy units screened from attack, and so on. Menoth is all about your units working together as a cohesive unit. It's also got a hell of a lot of denial in its pocket. "No" is our favorite word - no, you can't knock that guy down. No, that dude isn't gonna die - my caster is going to take d3 damage instead, which it can just heal up next turn. No, you can't target my 'jacks without magical weapons. No, you can't cast spells at my infantry. And no, your continuous fire on your warcaster doesn't go out, and yes, he's going to die from it. A well-played Menoth army is a wondrous sight to behold, with legions of knights advancing across the field, protected by the strength of their faith and the blessing of their god. Behind them come the holy warjacks of Menoth, belching columns of smoke and ash that choke the sky and fill the hearts of infidels with fear as their mighty guns rip apart the opposing infantry with volleys of molten metal and flame. And, above it all, the sound of the faithful priesthood and attendants marching along, chanting the holy litanies of their faith and weaving righteous enchantments around their armies to provide a shield stronger than any mortal could ever fashion.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information