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==Imperial Variants== '''Vortex Weapons''' are based on the same technology as the warp engines of a voidship: they basically tear a momentary 'hole' (aforementioned vortex) between realspace and the Warp. But where a spaceship is (hopefully) protected by a [[Gellar Field]] to survive the experience, anything that gets sucked through find itself at the [[/d/|tender (lack of) mercy]] of the [[daemon|denizens of the Warp]]. Those weapons are frighteningly effective, but they are used with circumspection. In theory, the vortex' existence is very brief. In practice, sometimes it somehow can sustain itself and it starts drifting around... Or growing... or [[demon|things]] start coming through from the other side to have some fun... [[Reasonable Marines|Which explain why Imperial forces tend to chuck those at the enemy from very far away: should there be side effects, at least the enemy will be first in line to get fucked over!]] Imperial sanctioned weapons come in two variations: Vortex grenades that are man-portable but whose effect is limited and the Vortex Missile which is mounted on either a [[Deathstrike Missile Launcher]] or [[Reaver Battle Titan|Reaver]]/[[Warlord Battle Titan|Warlord]] Battle Titans and can hatefuck much more massive holes in reality in a single strike. An example of a non-standard Vortex Weapon is the [[Hero of the Imperium|Dominus Astra]], an Emperor Class Battleship, which when strategically located and having its warp drive detonated was capable of destroying almost all of [[Hive Fleet Behemoth]]. Needless to say this is not something the Imperium is well equipped to do, as each Emperor-class is nigh-irreplaceable... ===Vortex Grenade=== [[File:VortexGrenade.jpg|200px|right|thumb|Vortex Grenade]] The smallest vortex weapon and the only one that can be used by hand. The vortex grenade is a rare and deadly weapon which utilizes complex warp technology to create a vortex between real space and the warp on activation. They are very difficult to produce, with only the [[Adeptus Mechanicus]] being able to manufacture them, and are not issued to regular troops, but to important Imperial agents such as [[Inquisitors]] or [[Assassinorum|Assassins]] (Probably because they are the only ones trained enough to know ''when'' and ''where'' to toss them, in contrast to your average Joe who would treat them like a normal grenade and cause accidental friendly fire). The Vortex Grenade takes the form of a weighty sphere, approximately the size as the fist of a grown man, consisting of an outer shell which encases a delicate and temperamental warp mechanism. The designs of the device date back to the [[Dark Age of Technology]]. When the grenade is activated, it creates a tiny rift between realspace and the warp, a rift that becomes a vortex in the very fabric of space. In appearance the vortex is a ball of glowing blackness like a small black hole. Everyone and everything encompassed by the vortex is destroyed; all matter and energy is drawn through the vortex and it is turned into the very stuff of the warp. It is unknown how applicable they can be when fired from a regular grenade launcher. ===Rift Cannon=== [[File:Rift_Cannon.JPG|200px|right|thumb|Rift Cannon]] The '''Rift Cannon''' or otherwise known as the Kaleidoscope Cannon or the [[Drug|LSD Cannon]] by /tg/, is used by the [[Dark Angels]] Space Marine Chapter is also a warp weapon supposedly developed in the Dark Age of Technology. When fired, a beam of warp energy emerges that resembles a kaleidoscope of colors blossoming into a small rift in the Immaterium, opening at the beam's point of contact, while those who survive the brief tear in the Materium find themselves thrown awry. The weapon is amusingly called the ''Stained Glass Cannon'' primarily due to this kaleidoscopic explosion, which means that the enemies of Man [[Gay|literally taste the motherfucking rainbow.]] In 8th Edition, the Rift Cannon is now a Heavy D3 Strength 10 AP -3 weapon. Its Rift Vortex works way better, no longer rolling scatter doubles. Instead, the weapon causes the target to roll a D6 against the Rift Vortex chart when wounded, dealing an additional D3 Mortal Wounds if rolled. The Vortex chart actually scales with the Dark Talon's BS depending on how many wounds are left on the target, which often starts at a 3+/4+/5+ scaling. In 9th Edition, the Rift Cannon now gains an amped-up version of the Blast ability, giving it the capability to automatically have its 3 shots hit successfully if the unit targeted has 6 or more models. ===Vortex Missile=== [[image:VortexMissile.jpg|200px|right|thumb|Vortex Missile]] If the regular nuclear warhead of a [[Deathstrike Missile|Deathstrike Missile]] won't do it for you, then sending your enemies into the hatefuck realm that is the [[Warp]], will. As previously noted, the Warp tech of the Imperium is not as sophisticated and controlled as that of the [[Eldar]]. As such, they prefer launching these Warp weapons using ''very'' long-ranged missiles in order to hit targets far enough away that Imperial forces remain unaffected. Due to the fact that they came from the [[Dark Age of Technology]], these missiles are as rare as they are powerful, creating a miniature (and short-lived) [[Eye of Terror]] when they explode. Vortex missiles are constructed by using [[Psykers]] to channel the raw energy of the Warp into an intercontinental ballistic missile. [[Derp|How the hell that works, we have no idea.]] (To note, older fluff described the warhead as a miniaturized one-shot Warp Drive like those found on starships, which makes slightly more sense, I guess...) Vortex missiles mounted on [[Deathstrike Missile Launcher|Deathstrike Platforms]] are so valuable that they are guarded at minimum by an entire infantry platoon (and at Maximum a company space marines), charged with concealing the weapon from enemy saboteurs and kill-teams. Nominally only Segmentum Command can sanction their use, and the launch codes are entrusted solely to the [[Lord Commissar|''Lord'' Commissar]] in charge of the missile, as they are the only (non-adeptus astartes) individuals with a self-restraint that isn't a [[Commissar|blundering trigger-happy moron that would push the button at the first sign of insubordination.]] A Vortex missile, like other support missiles, takes up one carapace slot when mounted on a Titan, [[FATAL|although if it is destroyed before being fired it will prematurely activate and create a vortex field.]] Due to the dangers of assembly and the uncontrollable forces involved, it was once the sole responsibility of the [[Adeptus Mechanicus]] to manufacture Vortex Missiles. By the end of M31, they were officially only to be constructed on Mars, Graia, and Gryphonne IV. From these three worlds, the warheads would then be exported to other Forge Worlds where they would be combined with their missile housings, before being distributed to regiments or fortifications. [[Awesome|Because of a clerical glitch]] (by accident or "accident) in the [[Departmento Munitorum]], other Forge Worlds soon began constructing whole vortex missiles. By M35, almost all forge worlds in the Imperium had at least some expertise in their assembly [[Derp|which kind of knocks down its supposed 'rarity'.]] We in /tg/ can't tell whether this is [[Awesome]] or [[Fail]] as the lack of mass utilization of Vortex Missiles whenever a Forge World is under attack makes no sense whatsoever. Other than not wanting to turn your Forge World into a Daemon World by accident. Admittedly this was kind of a boon, considering what happened to Graia towards the end of M41. Although, perhaps the concern is overblown as the Imperium has gotten extremely skilled at cleaning up Warp contamination. Ironically, possibly better than the use of cyclonic (nuclear) weapons. ===Warp Missile=== [[File:Warp_Missile.JPG|200px|right|thumb|Warp Missile]] A much bigger Vortex Missile that works on a completely different nature. This thiccboy is mounted only on the [[Warp Missile Rack|Warp Missile Rack]] on top the specially designed and modified carapace of the [[Reaver Battle Titan]]. The Warp Missile is unlike the WMD that is the Vortex Missile. Whereas the Vortex is used in situations deemed FUBAR even by the standards of the Imperium, the Warp Missiles are far more precise and far more specialized. In this case, the Warp Missile is specialized in killing Titans rather than sucking an entire town into the Warp. Due to its specialization, the [[Warp Weapons|Warp Missile]] itself is one of the rarest and most powerful munitions available to Reaver Titan Princeps. Mounted atop the god-machine’s carapace, the Warp Missile can be fired just once. However, once is enough as the Warp Missile [[Awesome|could phase through shields and attack the Titan directly causing severe and catastrophic damage.]] Like a giant [[C'tan Phase Weapons|C'tan Phase Weapon]]. This is not surprising given that Warp Missiles come automatically equipped with a miniature warp engine like those on starships, which when fired, briefly enters the warp and emerges within an enemy Titan’s shields. The gigantic missile penetrator ain't housing anything special, its just a solid piece of FUCK YOU needed to pierce through the thickest armor of any Titan. On tabletop in the Adeptus Titanicus game, if an attack made by a Warp Missile hits a target, it makes a location roll (Or choose a location if making a Targeted Attack). Then, regardless of whether the target is shielded, a D6 is rolled automatically. On a result of 1, the target location loses 1 structure point. On a 2-3, the target location loses D3 structure points, and if it hits on a 4-6, the target location suffers Critical Damage. {{Template:40k-Imperial-Weapons}}
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